Ilbranteloth
Explorer
If that's the way you and your players like to play, that's cool. But if I sat at your table and you told me I had to do this bulls*it, I'd get up and leave. No offense, but I like to build my character concepts in my head long before I put them down on paper, and I don't want to be forced to play a class based off of the randomness of the dice. You might as well get the race and class dice (they do exist, a friend of mine have them) and say roll these and that's what you're going to play.
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No offense taken, other than to say if you don't like it, fine. But you don't need to be insulting about it.
I certainly don't think there's any problem with the way you like to create your character. And if I sat down at your table I'd happily play your game with your rules.
On the other hand, have you ever tried something like our approach? We roll the characters at session 0, and since they all come from the same town and know each other, we have a shared hand in helping develop the characters. I think you're missing out on what we've found to be the most enjoyable way for us to create characters - for the last 30 years or so. I'm not saying everybody will like it. But that's up to you.
More importantly, you also aren't fully understanding our approach. You aren't forced to play a class based on the randomness of the dice. Many of my players have character concepts before rolling stats. However, you also won't get a completely optimized set of stats either. As I said, each player has at least three characters, and if they are only playing one, then they roll 6 sets of stats and pick the one they like best.
If we absolutely have to, we'll allow somebody to use an alternate system, starting with pick the group you like best and swap any two scores. If that's not enough, you can go to the point buy. But in general, that's not really in the spirit of the way our group plays. It happens very rarely.
Another thing that is probably lost in discussions like these, is that the focus of our campaign is probably different. Which means you might find that you "optimize" differently to fit that campaign. Or that optimization isn't really necessary at all. The context is probably very different.
I'm not interested in the race and class dice. I'm well aware of them. It's not about randomly generating your character. It's about randomly generating the base physical and mental aspects of the character that you won't have any control of. I didn't have any choice about my "stats" when I was born. I do have a choice of what to do with what I started with, though. While race could reasonably be a part of that approach, we address that a bit differently. Two out of three of our characters are human.