D&D 5E Point Buy vs Rolling for Stats

But if you're using the wrong bell curve, then you aren't actually modeling anything. And the 3-18 curve really is extremely poor at modeling population. For one, the peak of that bell, in a pre-industrial civilization would be FAR below a 10. Given the plethora of debilitating conditions starting from birth onwards, the notion that your population would peak at a 10 is ludicrous.
The population will always peak at 10.5 - the population average - at any given point in time.

However, what 10.5 actually represents would vary over the course of history; and what was the average in the middle ages would be nowhere near the average now. Which only means that we can't use modern-day people as a base of comparison...or, if we do, assume that in the medieval world we'd all average about 13.5 on their bell curve. Flipped around, the medieval population would peak far below what we would consider as 10.5 today...but we're not trying to model 'today', are we?

DeJoker said:
Oh yeah I know -- "ah shut up we're busy" -- sorry to have interrupted your futility exercise routine, go back to your work out :D

Lan-"flogging the horse of futility since 1982"-efan
 

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Fluff can be something like 'strong' but 'clumsy.' A STR 15, DEX 8 fits that fluff, when the range of available stats is 8-15. When the range is 3-18, STR 18, DEX 3 fits it - but STR 15 DEX 8 also still fits it, it's just less extreme.

But, sure,
STR 11 DEX 10, not so much.
STR 15, DEX 18, not at all.

I love how you took my statement about an extreme that wouldn't fit in an 8, altered it away from the extreme, and then said it works. It doesn't work, because I'm talking about things that are more extreme. I didn't say clumsy. I said very clumsy. That fluff doesn't work with an 8. I cannot play a very clumsy concept with point buy or arrays without a house rule of some sort.

If anyone ever claims that a DEX of 20 is clumsy, I'll keep that in mind.
You missed a whole thread around just that very thing. [MENTION=205]TwoSix[/MENTION] was part of it and argued that side. It was mainly focused on Int, though.

Characters above first level are acceptable within the default game rules, so, even if you do get hung up on the numbers and simply must have a 20, you can, with any method - you just have to get a few ASIs under your belt.
That works for some concepts, but not others. Some concepts require stats above 15+racial at first level, or below 8 at first level.

There really aren't. Stop and think about it. When you roll a character you get a set of 6 stats that you can arrange as you like. The options you have at that point are similar (perhaps even, if coincidence dictates) identical, to the options you have with standard array.
It's rare to get exactly the points of a point buy or exactly the array, so I will pretty much always have different options, including stats above 15 or below 8.

That' not a huge range of character concepts.
It's greater than what I have with arrays or point buy.

What you seem to be conflating with the actual ability to play what you want in any given instance is, rather, the theoretical range of things you might be able to play if you generated a near-infinite number of characters and got to choose from among them.
I'm not conflating anything. I've repeatedly used the word potential. When rolling I have far more conceptual potential than point buy or arrays can give me, and if I roll above 15 or below 8, I am guaranteed concepts that those two cannot match.
 

Plus it's backwards, assuming he's attempting to re-litigate the "Geniuses with 5 Int" thread from last year. Not that you couldn't come up with a back story of being naturally clumsy but still have a 20 Dex, of course. Maybe you've been blessed by a wind spirit.

Then you are no longer clumsy and have a peak human dexterity. You can't be both clumsy and peak human dexterity at the same time.
 

Then you are no longer clumsy and have a peak human dexterity. You can't be both clumsy and peak human dexterity at the same time.
I don't agree with you. But, as we've both stated, we argued this point last year and didn't change our opinions, no reason to hash it out again.
 

We all love to roll high stats for our characters. We all prefer our companions to have fair stats similar to ours; and we dungeon masters all prefer stats within the bounds of reason.
 

True. The point buy is a representation of Olympians not the general population.

If the general population (generated by 3d6 in order) can get 18s, but the Olympians (created by point-buy) can only get 15s, then point-buy has absolutely failed to model Olympians!

And Point buy does not relegate you to having a low intelligence score.

Point-buy does relegate you to low mental stats if all your physical stats are high. Unlike rolling or real life where individuals with high physical characteristics are just as likely to have high mental characteristics as anyone else.

In a better point by system you could break up the points between Intelligence and Physical Attributes.

But we don't have a better point-buy system; we have the one we have.

As I posted recently, there are many ways to make rolling more balanced between PCs, but I've yet to see a more realistic point-buy system.

But one could argue that natural stats have very little to do with Olympians. Your DNA provides a solid foundation. But training (class levels) is what gets people to the top of the stats. No one gets to be an olympic weightlifter without YEARS and YEARS of experience lifting weights. You can be a natural 15 perhaps. But training gets you the rest of the way.

Yeah, I agree with all that....

In that way the current point buy system is better at representing the best of the best.

...Whoa, whoa, whoa! How did you jump to there? On what basis do you imagine point-buy as being 'better at representing the best of the best', given that experience/training/ASIs etc. are equal in either point-buy or rolling? Point-buy starts with a lower maximum, can only ever equal rolling's high stats (and even then, later than rolling), so how can point-buy be 'better' than rolling at representing the 'best of the best'?
 

If the general population (generated by 3d6 in order) can get 18s, but the Olympians (created by point-buy) can only get 15s, then point-buy has absolutely failed to model Olympians!

Here is where you miss the point. Olympians are not born with 18 in an attribute. They have good DNA and have some sort of body type. If they train like hell (equivalent to leveling classes in D&D, then they can get up to 18s). So yes it models it quite well.
 

I didn't say clumsy. I said very clumsy. That fluff doesn't work with an 8. I cannot play a very clumsy concept with point buy or arrays without a house rule of some sort.
That's getting hung up on the numbers again. I'm happy to conceded the point, if you want to admit to being hung up on the numbers, but given how violently you contested the idea - and how gleefully you accused Ootfa, I think it was, of the same - I suspect you're not willing to go there.

So, if you want to pretend you're not just hung up on the numbers, it remains all relative. If the generation method you're using has a lower bound of 8, that's the worst. You want to be bad at something, you go there. If you're using array, you can't be that bad at two things. If you're using point buy, you can't be that bad at more than 3 things. There's a certain balance imposed on you either way.

That works for some concepts, but not others. Some concepts require stats above 15+racial at first level, or below 8 at first level.
If requirements are that specific, then random fails even more often, since it can't be depended upon to deliver anything specific.

It's funny how you're hung up on the numbers when hypothetically using array or point-buy, but delighted to play whatever you roll when random generation is being evaluated. I'd point out how biased that is but (1) it's obvious and (2) 'bias' doesn't really do it justice.

It's rare to get exactly the points of a point buy or exactly the array, so I will pretty much always have different options, including stats above 15 or below 8.
You actually never have options, you play what you roll. They're not options. The degree of freedom to design/play the character he wants with random-and-arrange is identical to that of standard array.

I'm not conflating anything. I've repeatedly used the word potential.
Nod. But it's quite meaningless when it comes to 'playing what you want.' It doesn't matter what you might have rolled, only what you did roll. You want to play a character with a number of modest stats and roll 3 high and three low, too bad. You want to play a character with an extreme range between his highest and lowest stats and every roll comes out between 14 and 10, too bad.

If the general population (generated by 3d6 in order) can get 18s, but the Olympians (created by point-buy) can only get 15s, then point-buy has absolutely failed to model Olympians!
D&D has pretty well failed a lot of olympians, already. In most editions, even very high level characters all-in on the appropriate skills couldn't touch a lot of olympic records, or even qualify...

But D&D, in general, and especially 5e BA, doesn't do well for modeling the very specific, specialized, intense training involved, since it's not remotely meant for that. But for, y'know, adventuring heroes (or heroic adventurers) in a fantasy story.

Point-buy does relegate you to low mental stats if all your physical stats are high. Unlike rolling or real life where individuals with high physical characteristics are just as likely to have high mental characteristics as anyone else.
Because life isn't fair, but games need to be, yes.

But we don't have a better point-buy system; we have the one we have.
Meh. 5e is presented as a starting point. You can go where you want with it. You want higher-stat PCs in your campaign, you can use an array with higher stats, higher-value point buy, or 5d6 drop the two lowest. Doesn't change the basic characteristics and advantages of each method.

As I posted recently, there are many ways to make rolling more balanced between PCs, but I've yet to see a more realistic point-buy system.
Realism is what it is. I really can't say enough bad things about trying to force realism onto a fantasy game, but I do readily acknowledge that random generation - in order - certainly adds at least a veneer of realism, the more so the more other characteristics outside of the PC's control (race, sex, social class, birth order, etc) are also kept random.
 

That's getting hung up on the numbers again. I'm happy to conceded the point, if you want to admit to being hung up on the numbers, but given how violently you contested the idea - and how gleefully you accused Ootfa, I think it was, of the same - I suspect you're not willing to go there.

So, if you want to pretend you're not just hung up on the numbers, it remains all relative. If the generation method you're using has a lower bound of 8, that's the worst. You want to be bad at something, you go there. If you're using array, you can't be that bad at two things. If you're using point buy, you can't be that bad at more than 3 things. There's a certain balance imposed on you either way.

The only one hung up on numbers here is you. If you weren't, you wouldn't be so hung up on accusing me of being hung up on numbers. All I'm doing is making sure that fluff and crunch match. If clumsy = 8, then very clumsy must = lower than 8 and since bonuses happen at even numbers, that means 6 or lower. If we then go to extremely clumsy, we have to drop to 4. Again, that's not being hung up on numbers. It's just expecting fluff and crunch to match so that there is no disconnect happening.
 

If the general population (generated by 3d6 in order) can get 18s, but the Olympians (created by point-buy) can only get 15s, then point-buy has absolutely failed to model Olympians! /snip

Can you show me where in 5e D&D, the general population is generated by 3d6 in order? AFAIK, the general population is given flat stats same as any other monster. There is no D&D chargen system for general populations in 5e.
 

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