Not 'only,' no, (not that it was 'only' back at the height of the fad), but you can still play those sorts of characters...
The point is we ignore many, many things from previous editions.
'easiest' sounds good.
Resolving combat with the flip of a coin would also be easier. What's simpler than "heads you win, tails you're dead"? That doesn't make it better.
Fine.
Got a better one?
One that models a somewhat generic but still randomized population and that - to mirror what the game uses for its PCs - gives a 3-18 range?
If yes, let's hear it!![]()
Why would I ever need it? I don't bother with ability scores for 99% of my NPCs, if I do bother most of the time it's "stronger than average" or "dimwitted". Beyond that I'll just assign scores as I see fit or base it on an NPC from the book. If I want to randomize it I'll just use the guidelines from the DMG page 89.
It's a much better model than point buy, though. If it's not a good model, then point buy is horrible for modeling it.
Yep, keep insisting on your one true way. You prefer rolling, I prefer point buy. What else is there to discuss?