Tony Vargas
Legend
I'm sorry, I thought I had...Nah, I'll just call it what it is: circular logic.
...but, as long as you stay inside that circle, you're internally consistent, or consistently internal. Whatever.
I'm sorry, I thought I had...Nah, I'll just call it what it is: circular logic.
I'm sorry, I thought I had...
...but, as long as you stay inside that circle, you're internally consistent, or consistently internal. Whatever.
What is my point?
After you said "I don't believe there's any evidence for your position" I responded by saying "I think there's lots of evidence for @Arial Black's position."
That's my point. I never called it convincing, conclusive evidence. I just said that it was there.
I'm confused now why you said there was no evidence for his position if you held the same position at some point. How did you arrive at that view if there was no evidence for it?
You understand that most of this thread is about the start of a character right? So this comment is pure. I for one like the age effects from the earlier games and I'm sure that most of those who favor 'old school' stuff in their game do as well.
And yes I'm aware of your (not all) qualifier, your comment is still.
Yes...?So it's OK to use a completely invalid logical justification as long as you consistently use the same completely invalid logical justification?
Helical logic, sure.It's like circular logic squared; just turtles all the way down. Or circular logic all the way down.
It makes it realistic by the standards of that world. Because reality isn't fair-If the goal is to model an unrealistic world, then 3d6 is one way of achieving that goal. That does not make it realistic.
See, it's working already!I think I'm getting dizzy.![]()
Yes...?So it's OK to use a completely invalid logical justification as long as you consistently use the same completely invalid logical justification?
Helical logic, sure.It's like circular logic squared; just turtles all the way down. Or circular logic all the way down.
It makes it realistic by the standards of that world. Because reality isn't fair-If the goal is to model an unrealistic world, then 3d6 is one way of achieving that goal. That does not make it realistic.
See, it's working already!I think I'm getting dizzy.![]()
It makes it realistic by the standards of that world. Because reality isn't fair-
-no! wait! I meant 'balanced....'
Reality doesn't have to be balanced, because it's not trying to be a good game.Why is it not balanced?
And yet tons and tons of NPCs had 3-18 in basic, 1e, 2e, and 3e. Methinks you are incorrect about that. I can't imagine that the game creators and later the designers would all get that so very wrong.Speaking to the argument about the range of scores derived from each method, 3-18 was only ever available to adventurers, who were conceived of as 'exceptional' individuals, outside the normal range of human abilities. For the scores of members of the general population, Gygax recommended the 'averaging' method, which produces a limited range of scores (from 6 to 15) before any modifiers for profession and has a very high frequency of 10's and 11's. This normal range should be kept in mind when considering the desirability of scores outside this range for PCs.