OB1
Jedi Master
If I had no imagination or goals in mind, I might enjoy letting my characters fate be decided by the dice instead.(Yes, I deliberately chose to word that in a biased fashion.)
That's exactly why I sometimes like to roll Random!
If I had no imagination or goals in mind, I might enjoy letting my characters fate be decided by the dice instead.(Yes, I deliberately chose to word that in a biased fashion.)
Not just my entertainment...though obviously not yours.Cool. YOU play the underdog then. I don't feel like it.
Oh...you mean I don't get a choice because we randomly generated our stats? Well, I still don't want to play the underdog just so you can feel good cheering for me on that rare occasion I get to shine. Maybe I'll just go play a game where I get to enjoy playing my character instead of being an underdog for your entertainment.
I want to play both over time...sometimes the hero, sometimes the underdog, sometimes the one who becomes the other...as I go through different characters.What a load of crap. I don't care about reflecting "real life". I'm playing a fantasy game. I want to play the hero, not the underdog.
Let me say first that if anything I've written has implied that your playing the game wrong, I apologize, as that is absolutely not my intention. Again, I use both styles depending on the group and our goals, so I get that both are fun! And I get that you like and prefer PointBuy, I'm just truly interested in why. It sounds like perhaps it's about having control of all the details of your character, is that a fair conclusion?
On the other hand, I would like to understand some of your conclusions about Random style.
For example, I don't see random rolling as creating a random PC. Random rolling can create Tormond the warrior fleeing from his pirate king father..etc...etc, it's just that the seed for that idea comes from a different place. In the case of Random generation, in my eyes the difference is that Tormond the warrior may want to confront his father and make him pay for his sins, but because he was born without his father's inherent strength, he will have to adventure for many years to gain the strength necessary to defeat him. Now, I don't have control of that narrative before I roll, it's one I come up with after the roll, whereas you may build your character to that concept.
As for Chuck the Waterboy, if I actually rolled a character with nothing but 3's, I would look at it as a unique challenge of my skills as a player, but it is extremely likely that I will have at least one stat 10 or higher after racial bonus, meaning I'm more likely playing Chuck the star offensive linemen instead of Chuck the star quarterback. Chuck the offensive linemen is still the hero of his own story, I as a player just didn't have as much control over his starting conditions and had to come up with his story as a reaction to the die rolls.
I want to play both over time...sometimes the hero, sometimes the underdog, sometimes the one who becomes the other...as I go through different characters.
It's not an ego thing - I don't always have to be playing the biggest and baddest, though I've known players whose ego won't allow them to play anything less. I try to avoid these.
It adds the opportunity to cheer for the underdog. Don't underestimate this one - everyone loves an underdog winning.
It adds opportunities for internal-party roleplay, from various possible angles depending on the individual characters/players: the higher-power (HP) characters training and helping and cheering on the lower-powered (LP) ones, or the LP becoming jealous of the HP always doing better, or the LP boasting to one and all about what the HP can do and how great she is - and the HP then having to live up to it!, or whatever.
It reflects real life, where not everyone is created equal even within a small segment of the population (in this case, statistically-above-average people who become adventurers).
Etc.
Lanefan
Not to put too fine a point on it, but, very obviously: you might be the one to get luck on that one roll. It's the appeal of gambling.This is not a rhetorical question. I honestly want to know what value people think it adds to the game to have significant difference in potential based on a one time roll of the dice.
Favoritism would be doing that for the PC whether it needed the help into the spotlight or not. It's just pro-active/Empowered DMing.Which is just theauthorDM putting their thumb on the scale and showing favoritism.
A novel the game has borrowed liberally from.Besides, you're referencing a novel not a game.
Not to put too fine a point on it, but, very obviously: you might be the one to get luck on that one roll. It's the appeal of gambling.
Vegas makes billions on that impulse, it can't be too surprising it's not entirely absent among D&Ders.
Not to put too fine a point on it, but, very obviously: you might be the one to get luck on that one roll. It's the appeal of gambling.
Vegas makes billions on that impulse, it can't be too surprising it's not entirely absent among D&Ders.
Favoritism would be doing that for the PC whether it needed the help into the spotlight or not. It's just pro-active/Empowered DMing.
A novel the game has borrowed liberally from.![]()
I, as a player, prefer to have total control over my starting conditions.
And this goes way beyond just char-gen method - my experience tells me this Lawful/Chaotic-as-player divide extends into actual play as well, and shows up as an undercurrent to many of the other major discussions in here.
Lanefan
Freedom of Choice
Resigned to whatever hand fate deals you.
Absolutely. I know that is a significant part of why I don't like rolling (not all of it, but a lot). Some people remember their successes more vividly than their failures, others remember the failures more than their successes. I've been to Las Vegas and gambled. I didn't enjoy it - I remember the money I lost far more vividly than the small amount I won.
I had the same depressed, sick feeling then as the times I played D&D with random roll and got a poor set of attributes.
So I know that I personally enjoy D&D much more when I know that's not going to happen to me at the start of the campaign and put me in a poor mood at the beginning of every session when I look at my character sheet.
And I also know that those who prefer random roll simply don't understand that viewpoint.