Tony Vargas
Legend
Sure, three full casters and the Palladin.commented earlier about D&D not doing the sidekick role very well. I'm not sure I agree. 5e has a number of "support" character options.

Sure, three full casters and the Palladin.commented earlier about D&D not doing the sidekick role very well. I'm not sure I agree. 5e has a number of "support" character options.
That's just simple logic and reading comprehension. Unless you are suggesting that they are all dead, paralyzed, and in a persistent vegitative state, they have strength, con, wisdom, etc. That means that they have ability scores, whether you know those scores or not. That's logic. The rules also say that they have stats. There is nowhere in the 5e rules that says that they don't have stats, or that you can choose whether or not they have stats. There's a part that says they don't need combat stats, but ability scores are not combat stats. There's a section about choosing qualities, but that doesn't mean that they don't have stats. There's blurb that says you don't need to roll ability scores, but again, that doesn't mean that they don't have them. It just means that you can choose not to know the numbers of those ability scores that the NPCs possess, and just use descriptors.Which is only an issue because you insist on the straw man argument that commoners must all have ability scores,
More reading issues? I've never once insisted that anyone else roll NPC stats at all, let alone 3d6. You know this since we've discussed it for many pages, so I'm going to issue you a "Put up or shut up" challenge. Quote me saying that other people must roll 3d6 for stats or be silent on that issue when talking to or about me.and that the ability scores must be generated using 3d6.
Realism has value.Or let me turn that around. What value does it add to have some PCs be significantly worse at their roles than others?
Oh, and as far as the gambling, maybe that's part of why I don't like rolling. I hate gambling. It's a stupid waste of money, and I see no entertainment value whatsoever.
Of course I'm also the guy that went to Vegas (not my choice) with $200 to gamble and lost everything without ever winning one dime so I'm biased. Games of pure chance? I lose every single game. They just aren't fun.
Give me a game of skill every time. I may not win, but I generally have a better than even chance.
There are no numbers whatsoever prior to rolling, so when I pick rolling I have picked no numbers.
Other than a colossal coincidence, nothing.
No, but that's what the 5e rules give all NPCs, which includes commoners, to roll.
Not if you know how to look at things it isn't. You quite literally cannot pick a number that you had no control over and goes on the sheet whether you want it there or not.That's one way of looking at it. Another way is that by rolling you are picking whatever numbers result from the roll.
The odds of rolling exactly 15, 14, 13, 12, 10, 8 out of 6 rolls is slim.It isn't that much of a coincidence. It's actually one of the most likely results of rolling 4d6 drop lowest.
There is nothing that says that 4d6-L is only for adventurers. Only that adventurers roll that during creation, which is not the same thing.No, 4d6 drop lowest is given to determine the ability scores of adventurers, not commoners.
Just because it's been 25 years since Lafayette High and 20 since moving to Los Angeles doesn't mean I've forgotten!
How is it a false choice? No, the results are not uniform - after all the points/array are assigned to different stats. And, with point buy, there are 60 ish different iterations of those numbers (as was shown earlier in this thread). Even with standard array, there are hundreds of different combinations. True, that's less than what you'd have with random. Absolutely. And a whole lot less to be fair.
But, I'm not seeing how the results can be considered uniform.
You quite literally cannot pick a number that you had no control over and goes on the sheet whether you want it there or not.
The odds of rolling exactly 15, 14, 13, 12, 10, 8 out of 6 rolls is slim.
There is nothing that says that 4d6-L is only for adventurers. Only that adventurers roll that during creation, which is not the same thing.
So, let me get this straight: rolling low requires more skill, but rolling high doesn't require less? And, somehow, having more degrees of freedom and opportunities to apply system mastery in point-buy /doesn't/ showcase skill any more than just arranging six random numbers?Rolling stats doesn't remove an iota of the skill from D&D, though. In fact, it highlights the skill more if I roll poorly, than any point buy or array ever will. If I can use my skill to do well with low stats, I'm doing better than someone doing just as well with higher stats.
Not tightly constrained, no. Standard Array is more tightly constrained. But better-balanced than random, sure.So, maybe a bit of hyperbole on my part in response to the /snark of the original comment, but isn't the point of point buy/ array to produce tightly constrained results in the name of balance/fairness?
Identical proficiency for all classes has a more significant impact, I think. That and the 15 cap on point-buy.The typical result that you get from point buy has your prime attack and secondary stat at +3, resulting in very similar attack and damage options regardless of the class you choose.