Elder-Basilisk said:All told, none of those are individually compelling reasons, but taken together, I think they provide sufficient reason to start with odd stats--or at least to prefer a 15 to a 14.
KarinsDad said:Just like there are several lesser compelling reasons to take an odd stat, there are several lesser compelling reasons to take an even stat:
<snip>
By the time you get to high level, one or two +1 modifiers will matter very little. It is at low level that they make the most impact.
2) Very few players take spell casters with a 14 starting stat ever unless the campaign is using a dice rolling method. So, the argument that 15 is better than 14 although true, is less strong than 16 is better than 15. Most point buy is 25 or higher (tmk). Players want to play heroes, not scrubs.
16 is 10 points out of a 25 point buy system. That leaves 15 points left over or stats like 12 12 12 10 9. Granted, the character is forced to have an odd stat this way, but dropping to 15 in order to get 15 12 12 12 10 11 is less advantageous. Plus, a 16 stat allows for the feat buying stat as well: 16 13 12 12 10 8. Since most characters will not buy multiple 13 required stat feats, especially at lower level (there are just too many good class related feats at low level and it isn‘t until medium level that most unusual feats with odd stat prerequisites become more desirable), it is very easy with this type of a stat array to increase any of the 12 stats to 13 if needed later on.
For example, it is typically better to boost a 12 to 13 at level 4 (or at level 8 for level 9) and take a 13 Dex prerequisite feat at level 6 than it is to start the stat out at 13 at level 1 and still take that feat at level 6.
And sure, an occassional character might want Combat Expertise for defensive fighting at level one, but 16 13 12 12 10 8 still allows for that. With 25 point buy, an odd stat is built into the system already.
3) Multiple odd stats lose bonuses for the character (this is a more compelling reason than a less compelling reason).
15 12 12 12 11 10
uses up 3 point buy points that aren’t yet doing anything until fourth level. At least
14 14 12 12 11 10 or
16 12 12 11 10 10
are only not using 1 point buy point.
KarinsDad said:I find it odd that this happened to you too.
The SRD is not the game, it is merely a subset.
The game is the PHB, DMG, MM, plus any other source material someone wishes to play with and the DND Rules Forum should allow discussion on all official DND rules, not just SRD ones. Otherwise, it should be called the SRD Rules Forum. IMO.
Pinotage said:This may be my confusion, part of the reason I didn't post details of the point buy in my initial post. Are you allowed to post details like that without knowledge that the person asking the question even has the Core books?
KarinsDad said:I call that indecisiveness.
I get the exact same versatility that you do, I just happen to make my decision at level 1 instead of level 4. I get the same roleplaying opportunities, but my character is more able to survive as well. If you suddenly decide to be a Str Monster at level 4 and never put another point into Con, you have effectively wasted that extra point of Con (16 to 17) that you put in at first level and with point buy, you have wasted 2 point buy points.
You are not being objective if you think that waiting to decide compares in any way to having the extra +1 for 3 levels (or even +1 through +3 for many levels with 6 odd stats).
Giving up abilities at earlier levels just in order to regain those same abilities at later level is not a strong reason. It's a relatively weak one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.