Pbartender
First Post
An insteresting treatise on the various methods of ability score generation throughout the history of D&D.
It sums up my thoughts on the matter pretty well...
When I use the standard point buy, I uually use something around 30 or 32 points.
Trouble is, I find point buy boring. Most 32 point Fighters will have almost the exact same stats as any other 32 point Fighter, and so on...
I prefer the "Organic" method dice rolling, usually... 4d6 drop the lowest, six times in order. Reroll any one ability score, then you may swap any two ability scores.
On top of that, I let them reroll their set of ability scores over as many times as they like... However, any unused sets of scores must be turned into NPCs by the player.
It gives enough flexibility that you can be good at what you want to be good at, but enough randomness so that you might have to deal with a odd score that you normally wouldn't have assigned to a particular ability.
It sums up my thoughts on the matter pretty well...
When I use the standard point buy, I uually use something around 30 or 32 points.
Trouble is, I find point buy boring. Most 32 point Fighters will have almost the exact same stats as any other 32 point Fighter, and so on...
I prefer the "Organic" method dice rolling, usually... 4d6 drop the lowest, six times in order. Reroll any one ability score, then you may swap any two ability scores.
On top of that, I let them reroll their set of ability scores over as many times as they like... However, any unused sets of scores must be turned into NPCs by the player.
It gives enough flexibility that you can be good at what you want to be good at, but enough randomness so that you might have to deal with a odd score that you normally wouldn't have assigned to a particular ability.