Ydars said:So how do we build realistic settings given these constraints?
Ydars said:I want isolated Inns to be credible in my world.
With monsters, this is difficult and needs something more than "the village is well armed". This might be OK against Kobolds but how about big monsters, like a giant?
Now I know that people will say that monsters are rare and that they may not necessarily attack PoLs etc, but the fact remains that, because of the way the game is played, they are NOT that rare. For example, at high level, players could be encountering 4 large groups of monsters in a 24 hour period. If this is extrapolated to the world, this means that there are alot of monsters.
Ydars said:I agree with some of what you say, but does this mean that much adventuring in PoL settings is going to be travelling vast distances? I had thought that WOTC wanted to avoid this scenario.
Fallen Seraph said:I don't see why, they simply made it so you don't have to travel vast distances to find monsters. So if you wish too you can still travel vast distances, hell my campaign is going to have a lot of that. With lots of road-side encounters, and episodic content along the way as they come across things.
Ydars said:Whilst I agree that there are parallels with the PoL setting in history, the fact that you have monsters running around makes a serious difference IMHO, and this is something that needs dealing with. I want isolated Inns to be credible in my world. With monsters, this is difficult and needs something more than "the village is well armed". This might be OK against Kobolds but how about big monsters, like a giant?
Now I know that people will say that monsters are rare and that they may not necessarily attack PoLs etc, but the fact remains that, because of the way the game is played, they are NOT that rare. For example, at high level, players could be encountering 4 large groups of monsters in a 24 hour period. If this is extrapolated to the world, this means that there are alot of monsters.
Take for instance, a single adult Dragon. Such a creature, if actively trying to acquire a hoard, could level cities and towns across an area the size of a continent. Villagers, no matter how good in combat are not heros and nor are the town guard. Since one of the conceits of PoLs is that adventurers and levelled classes are rare, this takes away the idea that all settlements are overflowing with spellcasters etc.
So how do we build realistic settings given these constraints?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.