Zappo
Explorer
Huh? Which part ofmkletch said:So your jungle tribesman (who happens to be a paladin) cannot use poison on his blowgun darts when he hunts monkeys, like the rest of his tribe? If he can, why not to defend his tribe, or the shrine to his deity? If those, then why not for self defense, or anyplace else where he could kill something (i.e. just about any adventure).
"Poison = evil" is just as silly as the "stealing = evil" bit.
wasn't clear?Originally posted by Zappo
I don't agree with the concept of poisons being automatically evil. They are just yet another way to kill someone, albeit a sneaky and painful way. Not a paladin's tool, but neither intrinsically Evil.
The average paladin doesn't like poison not because it's evil or chaotic, but because it goes against his code of honor. It's sneaky. There are many types of paladins, mind ya, but the standard paladin doesn't like killing people in such an insidious way, and certain deities fixated with honor and whatnot could even explicitly forbid it.
BTW, why do all debates on what would a character do end up as alignment debates? They are characters, they act according to a personality, not according to an alignment. The alignment is just a consequence of that. It's only there to determine whether you blow up or not upon hearing a Holy Word.
Bah, let's get back to helping Felix.
Among magical items, you have the Dagger of Venom. I can't remember what kind of poison it injects, but I think most DMs would allow variant daggers of venom that do different poisons. You might even get away with a weapon of venom that isn't a dagger, though I personally would make it substantially more costly.
Then, there are the gehennan morguth (sp?) iron weapons. They are -1 to hit but poison everyone they strike.
As for mundane methods to deliver any poison of choice, besides normally poisoning a weapon I can't think of any. Maybe you could use a glove of storing, or the quick draw feat, to get a different poisoned weapon in your hand according to need.