I voted "literacy is fine" for the same reason, except I thought the poll was about PCs only. I also think that it should stay the way it is currently with Barbarians being illiterate, though I wouldn't really care if it changed.Derren said:I voted "other" which means: Literacy for PCs yes, for NPCs no.
The way I've always done it is to have signs over inns and stuff be simple illustrations. For instance, the inn The Hog's Head has a picture of a severed hog's head with Xes for eyes, tongue lolling out, "drunk bubbles" above its head, and a smile on its face, with a glass of wine on one side and a hunk of bread on the other. A wanted poster has a picture of the wanted person, a GP amount* for the reward with a symbol representing "wanted: alive" or "wanted: dead or alive" and then a paragraph of extra text for those who want to and can read it.FadedC said:I don't even like the idea of NPCs not being able to read. It means you can't justify having signs over the inn, wanted posters in town, or any number of other things because they wouldn't be worth the effort without people being able to read them.
"He's asking us to come with him."GreatLemur said:If literacy only costs a single skill point (assuming there is some corresponding currency in 4e), then illiteracy as the default isn't much of a burden. It's just interesting.
I've also gotta speak out against Common, although I admit that's a much riskier thing to remove. I just think it might actually be fun to have language barriers that actuall mean something, so that the PCs occasionally have to resort to things like gestures, drawings, and ritualized trading procedures.
Kahuna Burger said:When it comes to languages, I preferred Stargate the movie to the TV show....
In the real world, inns had signs over them, even though most people could not read -- because they could recognize the picture on the sign. Wanted posters don't make much sense until you have printing presses -- but a town crier works fine.FadedC said:I don't even like the idea of NPCs not being able to read. It means you can't justify having signs over the inn, wanted posters in town, or any number of other things because they wouldn't be worth the effort without people being able to read them.
ehren37 said:Ditto. I hate played the "and I tell the other PC's what it says" game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.