Polearm Fighter questions

Istar

First Post
Need a bit of help.

How does Polearm Momentum work.

Is their an at-will way to get the push 2 or slide 2 to get this working ?
 

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First, Polearm momentum works as follows: If you slide the target 2 or more squares it falls prone at the end of the slide.

That's any weapon attack (keyword is at the top of the power description) which should be practically every single fighter attack.

There's only one fighter At-Will that works with Polearm momentum in the heroic tier: Footwork Lure.

Now Footwork Lure says 'slide the target one square into the square you just left,' (thanks to errata) which is a tad restrictive, but the plus side is that you can work with this. As long as the monster ends up in the square you just left, it can travel through any number of squares to get there. And since it's a slide, you can do L shaped travel all you want. Also, you have reach, so you can slide it two squares if you're two squares away.

Now what's the easiest way to get a two square slide? Rushing Cleats. Increases the push or slide of any melee attack by 1.

Rushing Cleats | D&D 4E | Obsidian Portal

P.S. Polearm Momentum doesn't work on Pushes. Only slides.

P.P.S. In the Paragon Tier you can use a Glave (Heavy Blade+Polearm weapon) with Heavy Blade Opportunity (allows you to use at-will attacks on opportunity attacks) to prone at will. Combined with a Paragon Path that gives threatening reach, you can now prone people At-Will any time they provoke an opportunity attack and you hit. With Polearm Gamble, they provoke an opportunity attack any time they enter a square adjacent you. This sets up the 'touch me not' of a Polearm Fighter.
 
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I don't think Footwork Lure on its own does the job - the whole point of the "slide the target one square" errata is to prevent the monster travelling through any number of squares. It may travel through only one square.

But Rushing Cleats are just what the doctor ordered, in this case, and the dwarf polearme fighter in my game has been knocking enemies prone left, right and centre since he got hold of a pair.
 

Okay cool I missed that Footwork in Lure.

So if you go Draconian and get something called Draconic Arogance i think its called, then you can add Str to that damage when you knock prone ?

And if you go Kulkor Master at arms, you get to make a melee basic attack as a free actiion when you knock an enemy prone.

So that could be effectively 2 attacks on your turn every turn, assuming there are enough enemy left standing.
 


Yeah, but Kulkor Arms Master is the single most abused OP paragon path, and everyone will be mad if you take it.

Don't mess up a Polearm build with KAM cheese, it's overpowered boring ban-bait.
 


Oops I meant Dragonborn above :)

Okay its hard to know what is good and what is cheese

In the WotC CharOp forum there are two Paragon paths in all of 4E that they universally want toned down and one Paragon Path commonly banned from DPR races. That's KAM. It is DRAMATICALLY out of line with the benefits of every other Paragon Path in the entire game.

It's actually very easy to figure out what's cheese.

Cheesy Paragon Paths: Morninglord (Radiant Mafia ho), Kulkor Arms Master
Not cheesy: the rest

God KAM is nuts. CharOp is pissy as hell it hasn't been errataed.
 


Is the Polearm PP a good fit for this build do you think.

Polearm Master is good for this. If you're a goliath, take a look at Stoneblessed as well. +1 reach, and threatening reach as an encounter power. Very nice with a reach weapon, you can own a good chunk of a battlefield.

BTW, you can be another class and multiclass into fighter. Some other classes have some other sliding at-wills besides Footwork Lure. Just watch that some of the PPs are strength based.
 

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