Polis: 3.5 Homebrew [Closed]

I reposted my completed character on this page. If I am right I am actually better off without the armour right? It doesn't do all that much for my AC and it weighs 20 pounds which is more then half my weight limit. I intend to go for the anointed knight PRC with this charcter, I think it kind of fits with what I have in mind with this character. Next level I think a level of bard is going to happen.


Code:
[B]Name:[/B] Nicolo Donaldo
[B]Class:[/B] Swashbuckler
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic good
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0      [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 19 +0      [B]BAB:[/B] +3         [B]HP:[/B] XXX (1d10+0\lvl)
[B]Con:[/B] 10 +0      [B]Grapple:[/B] +3     [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0      [B]Init:[/B] +4        [B]Spell Failure:[/B] --%
[B]Cha:[/B] 14 +2      [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +0    +0    +4    +0    +0    +1    15
[B]Touch:[/B] 19              [B]Flatfooted:[/B] 14

[B]Defence Bonus:[/B] 19     [B]Damage Reduction:[/B] --

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 1      +0   +1     +2
[B]Ref:[/B]                  3      +4   +2     +9
[B]Will:[/B]                 1      +0   +1     +2

[B]Weapon                  Attack   Damage     Critical[/B]
Masterwork Rapier            +9      1d8+2       20x3

[B]Languages:[/B] Common Dwarven Elven

[B]Abilities:[/B] 

Weapon Finesse - Weapon Finesse feat for free
Grace +1 - +1 compotence bonus on reflex saves
Insightful Strike - Intelligence bonus to damage with finessable weapons

[B]Feats:[/B] 

Ancestral Weapon
Weapon Finesse (Rapier)
Weapon Focus (Rapier)

[B]Skill Points:[/B] 7/Level   [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Balance                       6    +4    +2*   12
Bluff                         5    +2     0     7     
Diplomacy                     5    +2    +2*    9
Escape Artist                 5    +4    +2*   11
Jump                          6    +4    +2*   12
Sense Motive                  5     0     0     5  
Tumble                        5    +4    +2*   11 
Use Rope                      5    +4    +2*   11

*Synergy bonuses
[B]Equipment:            Cost  Weight[/B]

Masterwork Raper         320GP    2lb
2 Pouch. Belt              1GP    1lb
Signet Ring                5GP    --
Everburning Torch(Rock)  100GP    1lb
4 Smokesticks             80GP    2lb
Cloak of Resistance +1  1000GP    1lb
Ring of Protection +1   1000gp    --

[B]Total Weight:[/B] 27lb      [B]Money:[/B] 294gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76   115   230   575



[B]Age:[/B] 20
[B]Height:[/B] 6'4"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Dirty Blonde
[B]Skin:[/B] Tanned
Appearance:

Nicolo always seems to be walking as if he were a prowling cat. at 6'4" and 190 pounds he is fairly lithe and graceful. His dirty blonde hair frames a face which many women consider to be fairly good looking. His icy blue eyes seem to sparkly in the sunlight and he always seems to have a smile on his face.
He is often seen wearing a simple white shirt and black pants. He almost always has on an ornate black cloak that is triimmed with some white fur from an unknown animal.

Always looking for a good time. He always seems to be flirting with good looking women and never takes life too seriously. In battle Nicolo is cold and calculating, he makes very few wasted movements and always seems to be able to place his strikes where they are able to do the most damage. He an unfortunate habit of showing off in combat occasionaly, we will go for a disarming attack instead of the kill if other people are watching. Nicolo may seem to be an airhead but it is just a facade and he is actually quite intelligent and uses it to his advantage to fool his opponents, be it on the battlefield or at a masquerade.

Background

Nicolo is the youngest son of a very minor noble family,and as such no one really cared what he did so long as he didn't dishonour the family name. Nicolo always loved watching duels as a kid and wanted to be just like the people who fought in them. Nicolo's father was really good friends of one of the best fencing masters in the city, Ian Hearn. Hearn was considered a bit of an oddity in that he never took students, so it was a shock when people found out that he had taken on an apprentice.

Nicolo spent ten years studying under Hearn learning his particular brand of swordplay that combined sheer practicality with a variety of flourishes and disarming techniques that often fooled the viewer into thinking that it is all show and no grit. By the time Nicolo was finished his training with Ian he thought of him as an older brother Ian gave Nicolo three presents, a ring, a cloak and the rapier that was given to Ian by his master . With that and some words of encouragement Nicolo's training was complete and he left to make his own way in the world.
 
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What will be the average DC of this movement? I.e. do I need to invest more ranks in climb? Also I was going with +4 defense as stated by the swashbuckler. Is a fighter better without armor, than a swashbuckler? I would think a swashbuckler would be the epitome of that style.
 
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rangerjohn said:
What will be the average DC of this movement? I.e. do I need to invest more ranks in climb? Also I was going with +4 defense as stated by the swashbuckler. Is a fighter better without armor, than a swashbuckler? I would think a swashbuckler would be the epitome of that style.


For a normal fighter I would prefer to go with DR, you get more benefit out of it with heavy armours then you would with DB.. I dont have any armor check with my character since I'm not wearing any:)
 


Fighters have a higher Defense bonus than Swashbucklers because it's based on Armor Proficiency (heavier proficient classes get higher bonuses), since the Swashbuckler/Rouge/Barbarian/etc already has abilities that maximize unarmored/lightly armored combat. Mobility is a bit of an issue, but magic flying/climbing armors are commonplace, and Fighters work well unarmored as well, so the Fighter is a bit more common than the Swashbuckler, and probably the most common PC class in the entire setting.

Average DC for Climbing is usually just going to be DC 15, unknotted rope, although you may occasionally get a +5 for slippery surfaces, or some right bastards who like using greased ropes.

NMF, I could always use more players, post when you've got a concept/stats.
 


Sorry, slight case of post-election blues. I've been developing the setting, although the first adventure and its place in the metaplot haven't been totally fleshed out yet. Your character update is good, and I'm working on incorporating his background into the world.
 


Most definitely

Well, I figure it's about time to give up on anyone who hasn't posted stats yet, or at least bump 'em into the party later. I'll bang up something plotwise and will definitely start a game thread by Saturday.
 

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