milotha said:
Your argument is specious. There are also high level NPC fighters in the world in "low magic grim and gritty" games. They are so many powerful NPC fighters that you don't even think that you're ever going to matter.
I wouldn't say that. A high-level wizard can alter the shape of a game world *much* more than a high-level fighter. While a 10th-level fighter and a 10th-level wizard are about equally useful in a PC party, a 10th-level NPC wizard can have much more impact on the world for good or evil and present much more of a threat than a 10th-level NPC fighter. If I'm a level 5 fighter, I know that I can steer clear of the big bad warrior, develop a plan and gather some allies, and eventually take him down. If I'm a level 5 wizard, I know that the level 10 wizard will know what I'm up to and can basically kill me any time he wants. But, having said that, perhaps you are right - maybe the problem with the DMG demographics is simply that it postulates too many high-level characters overall.
milotha said:
The arms race analogy is not appropriate to gaming. Truthfully speaking, the GM can chose to kill your character at a moments notice whether you are in a high magic, normal magic or low magic game, whether you are in a high level, mid level or low level campaign. Yes, this would make them a bad GM on a power trip in my book.
No offense, but that isn't what I was talking about. I was discussing the arms race between the PCs and the NPCs, not the players and the DM. What I'm talking about is the DM having his NPCs react plausibly and consistently to a world in which there are as many wizards as the DMG says there are.
Let's say I'm playing a wizard in a low-magic world. I can turn invisible, which gives me a neat ability. But, in a standard-magic world, see invisibility spells should be everywhere, as should be guard dogs and tripwires at every enemy camp, flour on the floor of shops, and every other plausible counter-measure. Every orc tribe will have thought "how can we keep out invisible attackers?" That's just a logical conclusion of having so many wizards and sorcerers around, not rat-bastard DM'ing, but it makes invisibility is a lot less useful. Likewise, in a standard-magic world, if gorgon's blood blocks teleport, then many people would logically keep herds of the beasts and most fortresses would have gorgon's-blood mortar, so teleport is less useful. The usefulness of a PC wizard's tricks is based on how many magical resources the opponents have.
Low-magic or standard-magic doesn't matter per se, only the amount of PC magic relative to what most foes are prepared for. And, again, I'm not talking about nerfing PC abilities.