Gothmog
First Post
I much prefer playing in and running low magic games. A spellcaster in a low magic game is something special and rare, and magic can still evoke a sense of of wonder. Player tactics involving magic, while not as powerful in a high magic game, more often at least partially work due to lack of countermeasures to every contingency. Plus, IME, players are much less predictable and more inventive in coming up with ways to solve problems in a low magic game since they don't have access to tons of magic.
I've also never played in a normal to high magic game in 20 years of gaming that didn't break down completely in a magical arms race of PC vs PC to keep up in effectiveness, and PCs vs NPCs magical plans and countermeasures. Players also tend to behave in a MUCH more predictable manner in high magic games, using the same tactics every fight or for every problem (I'm looking at you scry/buff/teleport and greater invis/fly/fireball). And from a player's perspective, I've seen plot railroading and spellcaster ineffectiveness MUCH more often in high magic games because EVERY NPC seems to have counterspells or magic items that absolutely prevent any spells cast (divination, charms, illusions, etc) from working. To me, THAT is boring, and I enjoy coming up with innovative plans rather than nickel-and-diming NPCs to death with a barrage of magic.
I've also never played in a normal to high magic game in 20 years of gaming that didn't break down completely in a magical arms race of PC vs PC to keep up in effectiveness, and PCs vs NPCs magical plans and countermeasures. Players also tend to behave in a MUCH more predictable manner in high magic games, using the same tactics every fight or for every problem (I'm looking at you scry/buff/teleport and greater invis/fly/fireball). And from a player's perspective, I've seen plot railroading and spellcaster ineffectiveness MUCH more often in high magic games because EVERY NPC seems to have counterspells or magic items that absolutely prevent any spells cast (divination, charms, illusions, etc) from working. To me, THAT is boring, and I enjoy coming up with innovative plans rather than nickel-and-diming NPCs to death with a barrage of magic.
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