kamosa said:
This seems like a pretty unambigous asault on being creative with magic.
Y'know, I'm about two posts away from deciding that you either don't comprehend what I'm writing or simply refuse to.
To put it as simple as possible without getting my crayons to write with: It's not an "unambigous assault on being creative with magic", it's a statement about the inability to be creative without it.
Sounds like the players were being a bit too creative. Sounds like they were coming up with things that broke your plots and stories.
Again, you fail or refuse to read what is being written: I was tired of constantly flipping through books like they were a deck of Magic: The Gathering cards looking to trump and trump and trump again. This act was taking away time away from the development of plots and stories.
In addition, in order to use these trumps, it was becoming necessary to introduce villainous spellcasters in order to apply them. This, obviously, has an effect contrary to the application of rare magic themes (in other words, it required too many spellcasters to retain versimilitude).
Then you call me a troll for pointing out that this is a GM problem not a player problem.
I indicated that
refusing to understand plain and simple messages by bringing up the same irrelevant and meaningless point, and indicating that I've stated something that I didn't state as your reasoning, is trollish behavior.
If you're not a troll, then I would hope your misunderstanding of my posts will come to an end.
mmmm I guess your right. I guess the real problem isn't that you don't want to deal with affects of high level spells, but refuse to admit that you'd rather play low level. I guess it's that the players are both to creative and to derivative at the same time to be allowed to play magic users.
Again, more of this "low magic = low level" nonesense.
Please, stop it. It's crap like this that leave me wondering if you're an idiot or a troll to begin with.
The point isn't to troll you, but to get you to admit that you don't restrict spells because they destroy creativity. You don't take them away because you it makes for better characters and better players. You take them away because it makes your life easier as a GM. Every thing else is just easily stripped away bluster and pride.
No, what you want is for me to admit to the only thing that will make you feel comfortable with others having preferences other than your own and to insult GMs that run games you don't like.
See, you're looking more and more like a troll.
My orginal post stated that IME GM's take away spells because they fear the power it gives the players. I think you've helped me to expose this point.
Thanks
Sigh...
Yep, you're a troll... Welcome to the ignore list. Say hello to Hong while you're there.