fusangite said:I must say that I have trouble with the idea of an Aristotelian cleric. Aristotelianism was physics; it was science. Understanding Aristotelianism didn't make you an adherent of a worldview, it provided you with an analytical framework. Magic derived from Aristotelianism is arcane magic: you come to understand your world's physics so you can exploit it. Aristotelianism doesn't demand allegiance; it explains the world; that's why it could be grafted onto Christianity so easily to create high medieval thought.
Kormyr the Rat said:See, my D&D campaigns tend to lean heavily on Planescape ideas (in fact, my current game is Planescape), so things like Philosopher-Clerics and other varieties of godless Cleric make sense to me-- as do Clerics who are dyed-in-the-wool representations of their chosen deity and woe be it unto them who would say otherwise.
It ties in very neatly with the constant Planescape theme that beliefs had power all their own.Psion said:Just how is that Planescape?
hong said:So, was it the Father, the Son, or the Holy Ghost who granted the Pope domain over the Catholic Church?
fusangite said:it provided you with an analytical framework. Magic derived from Aristotelianism is arcane magic: you come to understand your world's physics so you can exploit it. Aristotelianism doesn't demand allegiance; it explains the world; that's why it could be grafted onto Christianity so easily to create high medieval thought.
Kahuna Burger said:but I've never actually seen a DM place any diety constraints on a cleric... it comes up with paladins, but not clerics, IME.
Storm Raven said:It is annoying when your assumptions about "campaign religion" are completely ignored by the players.
Xeriar said:You are dismissing their faith as mere knowledge of the mortal realm.
Just because Buddhism, Taoism, Confucionism and others (including some forms of early Christianity) have no 'god' does not mean that they aren't spiritual - it's just that the existance or nonexistance of such a god is secondary to the point.
The thing about Taoism and Buddhism is that they aren't about knowledge and interpersonal skills. I don't know why anyone would think that unless they haven't studied these religions.
Umbran said:Yes, but I always discuss my assumptions with the player before the character comes into play. I'll bet that you didn't do so. Communication is key, especially in the religion and alignment departments.
Wraith Form said:(in best Keanu voice): Whoa.
You're all, like, Matrixing out on me, dude.![]()
My personal spiritual belief is, like, way different from what I'd accept in a D&D setting....err, or something.