As chill touch and burning hands, too.Cabral said:I don't see a problem with Magic Missle. It doesn't do much damage and is susceptable to Spell Resistance.
And you have to make a touch attack; furthermore, the additional touches per level all take up actions in the subsequent rounds, so you can't cast another spell, ot touch anything, etc.Look at chill touch. It does 1d6 points of damage +1 point of strength damage per touch and the Fortitude only negates the strength damage and you get one touch per level with no upper limit.
It affects an area directly in front of you. Furthermore, it does energy damage - easily to have resistance against it, many monsters do have it.Burning hands does comparable damage but it progresses faster (1d4 per level max 5d4 versus 1d4+1 per two levels max 5d4+5) and affects an area. If you want Magic Missle to affect multiple enemies, you have to split up the area.
Falconer said:...
Now all we gotta do is get them to errata lightning bolt back to it's former glory. (the glowing billiard ball o doom was sooo much fun!)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.