CapnZapp
Legend
Excuse me?Rounding down is the D&D "way", though. Rounding up would be the exception.
Excuse me?Rounding down is the D&D "way", though. Rounding up would be the exception.
Or they'll play something else, and eventually the party will realize they still need a Cleric and go out and hire an NPC!Forcing a player to play a role or class they're not interested in is also a self-correcting problem. That is, you'll lose the player.
The official rule in 5e is that wherever any number would be rounded it is always rounded down.CapnZapp said:Excuse me?
Or they'll play something else, and eventually the party will realize they still need a Cleric and go out and hire an NPC!
That'd indicate a much less combat-oriented campaign than most are used to, if they don't want to spend all their time resting while their wounds heal and they don't mind death being permanent. For a relatively low-danger exploration type of campaign, or a Birthright-style diplomacy campaign, no problem; in fact the divinatory abilties of high-level Clerics could somewhat ruin a diplomacy-based setting (as could scrying, but that's another issue).Or the DM could design the campaign to not require the holy trinity.
That'd indicate a much less combat-oriented campaign than most are used to, if they don't want to spend all their time resting while their wounds heal and they don't mind death being permanent. For a relatively low-danger exploration type of campaign, or a Birthright-style diplomacy campaign, no problem; in fact the divinatory abilties of high-level Clerics could somewhat ruin a diplomacy-based setting (as could scrying, but that's another issue).
But for D&D the way many of us are used to playing it some sort of quick healing is essential, which is where the party Cleric (usually) comes in.