Piratecat
Sesquipedalian
I'll echo this. It matches my own preferences fairly well.Schmoe said:On average, I like saves as follows:
1. Good saves - 75-80%
2. Poor saves - 40-50%
I'll echo this. It matches my own preferences fairly well.Schmoe said:On average, I like saves as follows:
1. Good saves - 75-80%
2. Poor saves - 40-50%
Schmoe said:On average, I like saves as follows:
1. Good saves - 75-80%
2. Poor saves - 40-50%
Schmoe said:On average, I like saves as follows:
1. Good saves - 75-80%
2. Poor saves - 40-50%
A Fighter's good at swinging his weapon but he still might miss 75% of the time...yet it's his best ability.Mouseferatu said:Good saves are supposed to be among a class's best abilities. The notion that something I'm good at has a 50% success rate rubs me the wrong way, and is blatantly unheroic. A failure rate of 20% is still more than enough to make the effects a potential threat.
Lanefan said:A Fighter's good at swinging his weapon but he still might miss 75% of the time...yet it's his best ability.
Schmoe said:On average, I like saves as follows:
1. Good saves - 75-80%
2. Poor saves - 40-50%
T. Foster said:I (probably not surprisingly) like the way saves were done pre-3E -- not necessarily the categories (which I'll admit are arbitrary and that there are either too many or too few of) but rather the way character level is the primary determinant in likely you are to save -- that low level characters have crappy saves at everything, and high level characters have good saves at everything, and the individual saves are only a matter of degrees within that.
Low level character, bad save: 25%
Low level character, good save: 45%
High level character, bad save: 55%
High level character, good save: 80%

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.