poll on Expertise...Forked Thread: Expertise justification?

What most sums up your thoughts on Expertise feats...

  • They are a math fix needed at heroic levels on up

    Votes: 18 18.0%
  • They are a math fix needed at Paragon levels and up, heroic is fine

    Votes: 38 38.0%
  • They are a math fix needed at Epic levels only, heroic and paragon are fine

    Votes: 5 5.0%
  • They are broken and just plain need to be undone

    Votes: 19 19.0%
  • They work well as is, or with minor tweeking...WOTC PLEASE DON'T ERRATA THE MATH

    Votes: 28 28.0%

  • Poll closed .

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I will be honnest, I didn't read all 17 pages of the linked thread, but I HATE when people get so uptight about powergaming...I don't really care what WotC does, I just think you should all think long and hard about what you are doing... Let them make the damn game
 

Just a note: four of the five options are on the same side. You have the "the feats are a math fix and broken" side, and the "the feats are fine as is" side.

t~
 

I really don't get the fuss.. It is not like a character is broken without the feature.. okay maybe he has less chance to score a hit.. but that is not such a big problem..

Or am i just to simple..
 

I really don't get the fuss.. It is not like a character is broken without the feature.. okay maybe he has less chance to score a hit.. but that is not such a big problem..

Or am i just to simple..

Build some non-optimized level 30 characters and see how often they can hit an ancient red dragon. It gets bleak pretty quick.
 

How about the answer "They are not needed except to give Power Gamers a new toy and anti-WOTC/4E people something else to complain about."

My feeling is much like this. Yes, having additional pluses to hit are nice and are good to sped up fights, but mostly serve to tilt the game even more in the favor of players, where it is already already tiled heavily towards the PCs.
 


Actually, I am not sure they are a math fix. I think they were intended from the start. I doubt that the 5 point difference between monsters and PCs escaped the designers notice somehow.

Of course, this is dangerous "they just want to take our money" conspiracy territory. But I am not too much offended by this.
It is possible the designers knew the gap and experimented with different approaches, but were unsatisfied, so they decided to release the solution later. They did the same with Summoning powers, too, and they also closed the "armor bonus" holes for armors in a supplement.

Of course people would prefer getting that +1/+2/+3 for free. But you don't get your +1 to +6 magic item for free, so you can spend more money on rituals or wondrous items.
 


Build some non-optimized level 30 characters and see how often they can hit an ancient red dragon. It gets bleak pretty quick.

Yes, but you are ignoring all bonuses form allies, which is a bi part of 4E.

I jsut do not see it as that bleak. Characters should not be hitting on 5s and 6s regularly.
 

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