GMMichael
Guide of Modos
Basically anything other than turn-based combat. SCA combat totally countsI wasn't sure what "real-time combat" meant in this context. . .

Basically anything other than turn-based combat. SCA combat totally countsI wasn't sure what "real-time combat" meant in this context. . .
Right?I'd love to know how many people back in the "hardcore" days of OD&D/BECMI/1e were tracking this, or just wrote, "2 wks. iron rations, 20 arrows" and never changed that.
Funny, active defense is often my first clue that I would enjoy a system. But if you add an attacker's inherent miss chance, variable damage, and the possibility for armor to negate a perfectly good attack, then yeah, active defense is a bit much.Clearly varies by games BUT one thing that puts me off a game almost straight away is an active defence roll. Bleh
It's been cropping up more and more, from what I can tell. Heck, since D&D's hit points don't simulate injury, those could be considered mental damage. That's a little meta though; it's the player who gains stress as hit points go down, not the character.I do feel like mental trauma/stress is something more games should use, and track separately from health, and I think it's just an quirk of the evolution of RPGs that we don't.