[Poll] The Dungeon/Polyhedral Issue

What do you think of the combination of Dungeon and Polyhedral?

  • I'm happy that Dungeon and Polyhedral are combined.

    Votes: 55 45.1%
  • I hate it. I wish Polyhedral would go away.

    Votes: 13 10.7%
  • I hate it. I wish Dungeon would go away.

    Votes: 2 1.6%
  • I like Dungeon mainly, but I'm okay with Polyhedral being packaged with it.

    Votes: 26 21.3%
  • I like Polyhedral mainly, but I'm okay with Dungeon being packaged with it.

    Votes: 18 14.8%
  • I'm completely indifferent.

    Votes: 8 6.6%

Simplicity

Explorer
Okay, I just saw somebody being called childish
for wondering why they don't take Polyhedral
out of Dungeon magazine. Personally, I find
Polyhedral so useless that I wish it would go away
if only to give me lighter magazines. (Apologies to
those who work on the mag. I'm just not a fan.)

So, just out of curiousity what are people's feelings
about the combination of Dungeon and Polyhedral?
I just want to see what use the magazine gets.

(First time trying out polls... hopefully this will work...)
 

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I find that Dungeon is more useful, while Poly is more interesting.

Dungeon is a tool, to me - it has resources that I need. Poly is great reading material. I wouldn't want to see either go away.
 

ColonelHardisson said:
You really can't find any use whatsoever for all the d20 minigames in Polyhedron?

No, not really. They're usually completely unrelated to D&D
(with some exceptions), and that's just not the game I play. There are some interesting d20 products out there, that I would be thrilled if Polyhedral would support them more than just a section on them before they come out.

For instance, I like the d20 Call of Cthulu, and if Polyhedron
would print CoC adventures, then I'd read them. But
Polyhedron appears to be more devoted about printing about
new d20 products than providing any support for existing (and well-received) d20 products.

I don't need another freakin' setting. I would prefer settings
that exist already to be given some flesh already.
 

I like it, except for the fact the RPGA promised that exsisting members would get the combined issue for as long as their membership remained. Then there was 'trouble' delivering to the UK and then when I asked month after month when mine would be arriving I was eventually told that a (mysterious) break in my membership had occured just at the right time to disqualify me from getting Dungeon/Polyhedron for free.

I added the mysterious since I can't understand how a break can suddenly appear in the middle of a 3 year membership plan I signed up and payed for.
 

They aren't really new settings for the most part; they're new bits and pieces that can be used in a d20 game. I look at them as being more akin to Four Color to Fantasy than new settings.
 


It does come up every time a new issue comes out, but the misspelling "Polyhedral" is an innovation, so I like to think we learn something every time. :)

--Erik
 

Polyhedron is the greatest. Constantly flooding use with new inovations and new ways of using d20

How can anyone say Dungeon is even useful? much less a tool?!!

Just boggles my mind.

Adventures simply can't be run that way.

Standard Adventure

Step 1: Read boxed text,

Step 2: Player's decide that doesn't interested them and wander down the street to next city

Step 3: Throw module in the trash and whine about wasting your money.

Dungeon isn't useful, there arn't even new rules you can steal.
 

DarwinofMind said:
Adventures simply can't be run that way.

Standard Adventure

Step 1: Read boxed text,

Step 2: Player's decide that doesn't interested them and wander down the street to next city

Step 3: Throw module in the trash and whine about wasting your money.

Right, so how do you normally run a game adlib the whole thing?

Surely even your own adventures you plan something?

Dungeon just removes a lot of that planning, you find an adventure that suits the area the players are in and the players motivations (usually greed and/or good), then you tailor it to appeal to the party. If you plan ahead you will have already foreshadowed the senario and left plot-hooks a plenty.

"Read the boxed text" If you just do that no wonder the players decide that it doesn't interest them.

Dungeon adventures are often as good if not better than most published modules and are usually much easier to drop into an on-going campaign.
 

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