[Poll] The Dungeon/Polyhedral Issue

What do you think of the combination of Dungeon and Polyhedral?

  • I'm happy that Dungeon and Polyhedral are combined.

    Votes: 55 45.1%
  • I hate it. I wish Polyhedral would go away.

    Votes: 13 10.7%
  • I hate it. I wish Dungeon would go away.

    Votes: 2 1.6%
  • I like Dungeon mainly, but I'm okay with Polyhedral being packaged with it.

    Votes: 26 21.3%
  • I like Polyhedral mainly, but I'm okay with Dungeon being packaged with it.

    Votes: 18 14.8%
  • I'm completely indifferent.

    Votes: 8 6.6%

I love Polyhedron, and buy Dungeon to get it. I don't use Dungeon and I never have, except for one issue way back in the gone-ago with some nasty Kobolds (I like kobolds for some strange reason) but when I can get stuff like Omega World or Shadow Chasers (I'd kill to see Dark Matter d20) I'll put up with an issue full of adventures I won't use to get them. I simply love setting information...I'll cannibalize it, roll it around in my head, read it for the pleasure I get in interesting ideas, I prefer it to prepackaged adventures. It's a bias I have.
 

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Simplicity said:
For instance, I like the d20 Call of Cthulu, and if Polyhedron
would print CoC adventures, then I'd read them. But
Polyhedron appears to be more devoted about printing about
new d20 products than providing any support for existing (and well-received) d20 products.

i'd really like dungeon or someone to publish non-D&D adventures... still d20, but the occasional call of cuthulu adventure would ROCK MY WORLD!!!

especially because it would still be useful for me as plunder and booty.
 

hong said:

Omega World, for starters. I think Jonathan Tweet comes right out and says that it's a great game for one-shots (unbalanced characters, high mortality rate, etc), but doesn't really work for an extended campaign.
True, but there are those of us who have taken the mini-game and go one step beyond the designer's intention and imagination. I'm sure that Mr. Tweet do not object to that.

Besides, we're expecting Andy Collins to expand his SJ: Shadow of the Spider Moon material on his web site.

You gotta love us gamers. We can get creative when we want to. All we need is a starting reference point, like those mini-games. :cool:
 
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Ranger REG said:

True, but there are those of us who have taken the mini-game and go one step beyond the designer's intention and imagination. I'm sure that Mr. Tweet do not object to that.

Besides, we're expecting Andy Collins to expand his SJ: Shadow of the Spider Moon material on his web site.

You gotta love us gamers. We can get creative when we want to. All we need is a starting reference point, like those mini-games. :cool:

This is very insightful, and is pretty much the same thing I've been saying about books like Manual of the Planes. No offense to anyone, really, but I think people aren't looking at the potential beyond the settings or premises of the minigames (or MotP).
 

While it's true that a good gamer can take a game places a designer didn't have in mind, it's also true that the Colonel asked the question (rhetorically, perhaps):

Besides that one (which I think can be used for long-term play), which ones are not intended for long-term play?

And no, Omega World certainly isn't _intended_ for long-term play. Here's what Jonathan Tweet wrote:

[Omega World] features weird powers, strange monsters, insane NPCs, and big guns. It's "high flux", with the promise of great rewards and the constant threat of pointless demise.

Omega World is meant to offer a different roleplaying experience than that presented in the core Dungeons and Dragons game. It's more random and less balanced. It's meant to be a lot of fun to play for a little while, but it's not designed to hold up as an indefinitely long campaign.

Can't get much clearer than that.
 

I haven't been getting Dungeon/Polyhedron, but after I get the the Mecha Crusade mini game issue, I am going to have to start. That's just too cool.
 

hong said:
While it's true that a good gamer can take a game places a designer didn't have in mind, it's also true that the Colonel asked the question (rhetorically, perhaps):



And no, Omega World certainly isn't _intended_ for long-term play. Here's what Jonathan Tweet wrote:



Can't get much clearer than that.

Tweet basically updated Gamma World to d20 - I have the Omega World issue of Polyhedron as well as a few different editions of Gamma World. They are not that different. People played Gamma World long term, and they can play Omega World long term. I read what Tweet said; he would have said the same thing about Gamma World. That doesn't mean he's right.
 

I love Polyhedron and Dungeon. I have neither the time nor the inclination to design countless adventures for my players. The ones in Dungeon are well-written, well-plotted , and well-designed. Even if I didn't use them verbatim, I could steal countless ideas or mini-encounters from each one. This question is for Darwin: You actually can go through an entire issue of Dungeon and honestly say there is nothing in there valuable or useful to you? Well, your loss.

On the flipside, Polyhedron is the coolest idea since sliced bread. Can be used as one shots, ideas, mini-campaigns, large-scale campaigns (with extra work), whatever.

What scares me is people who would want to take either away.
 
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Now with D20 Modern, Spycraft, etc, why don't they put all of that together for a separate Polyhedron Magazine?

I'd like Dragon and Dungeon to alternate the months and keep the genre separate from all that other stuff. Don't get me wrong, I think some of this other stuff is great. I just want it separate.

If not, they should just fold Dragon and Dungeon into one magazine and stick to a bi-monthly schedule. But that's just my opinion.
 

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