D&D 4E Poll: Turning Undead in 4E...how should it work?

How would you like to see Turning Undead work in 4E?


  • Poll closed .
Baby Samurai said:
I think that's the problem, though – they run down the hallway, come to their senses, and then come running back?
For plot smart undead, being Turned might mean they just leave the encounter immediately -- which they might plan to do anyway -- or that they are "hedged out" (unable to approach the PCs) for some fixed period of time.

Have it work more like battlefield control than like fear.

Cheers, -- N
 

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Nifft said:
For plot smart undead, being Turned might mean they just leave the encounter immediately -- which they might plan to do anyway -- or that they are "hedged out" (unable to approach the PCs) for some fixed period of time.

Have it work more like battlefield control than like fear.

Ah, cool, yeah, maybe a battlefield control type effect might be the way to go.

The hedged out thing might be kind of cool, sort of like anti-plant shell and what not?
 

Something completely different.

Look, one of my pet peeves about this game is when they come up with a perfectly good mechanic for a limited use ability, give it to a character class, then ignore it in favor of a different mechanic for a different limited use ability, when the first would have sufficed.

Make turning undead a spell. Put that spell on the cleric's spell list.

Done.
 

Here goes,

Make it useable once per encounter.
Turn undead makes it so that atrgeted undead can not attack. Turning undead requires concentration to maintain. How many undead should be based on level. I don't know what ratio should be used, minimum 1. Roll against their Will AC. You hit, and bam they are turned.

I don't think it should work on non-intelligent undead. They are more like organic-constructs soulless and animated by magic.

Intelligent undead will probably flee because not being able to attck make for a really tough fight to win.
 

One thing I would definitely do away with is treating turning as some sort of battery to power your other abilities. No divine metamagic, sacred bursts, or other nonsense.
 

Hmmm... "turn" can be a synonym for "become..."

DM: "The crypt is full of ghouls."
Cleric: "I turn undead."
DM: "Ok, you die and rise as a ghoul..."
 

I have an idea for something different. Turning, instead of doing what it does now, instead creates a bubble (say, 20-ft. radius) that undead cannot enter into unless they are much more powerful than the cleric.
 

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