Davelozzi
Explorer
While I don't dislike Planescape entirely, I agree with many of Mercule's points about planar themes. I have a lot of Planescape products but I mostly just look at them as ideas for the outer planes, I still like to maintain a Prime-centric campaign and dislike both Sigil and Union.
The thing I like best about Planescape is the artwork and the monster books. I really like having all the demons and devils in one book, one page each with an illustration. But since that is neither likely nor approriate for a Player's Guide, I'd like to see more locations, spell keys and other neat effects that make the game play like someplace otherworldly, some related feats, and maybe a few races and prestige classes. I'm not opposed to new bse classes in a general sense but I don't think that anything planar based ought to be a 20-level class, so I wouldn't want to see any here.
The thing I like best about Planescape is the artwork and the monster books. I really like having all the demons and devils in one book, one page each with an illustration. But since that is neither likely nor approriate for a Player's Guide, I'd like to see more locations, spell keys and other neat effects that make the game play like someplace otherworldly, some related feats, and maybe a few races and prestige classes. I'm not opposed to new bse classes in a general sense but I don't think that anything planar based ought to be a 20-level class, so I wouldn't want to see any here.
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