molonel said:
A friend of mine and I, who have played all three editions of D&D, are presently involved in a discussion about what was the cheesiest, most unbalanced, most powerful rules or classes or spells in any edition of the game. So I thought I'd throw the question out to the collective experience of this forum.
What was the cheesiest or most overpowered rule or element from any edition of the game?
Here's a few
Classes:
Ghul Lord (2nd Edition, Al Qadim): A Necromancer-type who can inflict 1 HP per spell level to himself to create spell effects of any level (I think only Invocation and Necromancy though). At 2nd level with a good constitution and HP roll they can throw a Meteor Swarm, and with only 2 good CLW's (CMW did 1d10 in 2e remember) they can do it again.
2e Psionics: Nothing like being able to throw a Disintegrate at 3rd level, Teleport at 1st Level, or offer no-saving-throw no-magic/spell-resistance Dominate effects at 3rd level. Even though 3.5 psionics are very balanced and quite nice, I still know DM's who won't touch psi because of the Complete Psionics Handbook.
The Complete Book of Elves: The complete book of munchkins is more like it. It also directly contradicted other game lines books while it was at it (since when were the elves of
all D&D worlds descended of nomadic plane-hopping, spelljamming elves who left their kin on every world in the Multiverse, including Athas). Oh, add free uber-intimidate powers to all elves, bonus nonweapon proficiencies just for being an elf, free life-bonding between elves that gives big bonuses, utter immunity to enviromental heat and cold between 32F and 100F, and the elven afterlife rules that make elves truly immortal. Bladesong and the archery stuff didn't help either. Oh, and the "Extra Proficiences" rules based on age, where for every 10 years after age 100 you started the character at you got a free NWP, start as a 200 year old Grey Elf (for no age penalties) and start with 13 bonus NWP's at 1st level just for being an elf. Sheesh.
1e/2e Core Sleep Spell: Hooray for 1st level spells that incapacitate without a saving throw.
Front-loaded 3.0 Rangers: Unless the player was a real roleplayer, I never saw a melee combattant who didn't multiclass for level of ranger and all it's perks.
Rokugan Ninja: It's a fighter/rogue gestalt released in a non-gestalt using game.