• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

POLL: What's Your Favorite Kind of Adventure?

Scenarios You've Played and Loved

  • Exploring the Unknown

    Votes: 23 60.5%
  • Investigating an Enemy Outpost

    Votes: 21 55.3%
  • Recovering Ruins

    Votes: 17 44.7%
  • Fulfilling a Quest

    Votes: 17 44.7%
  • Rescuing Prisoners

    Votes: 15 39.5%
  • Using a Magic Portal

    Votes: 8 21.1%
  • Finding a Lost Race

    Votes: 5 13.2%
  • Finding a Magic Artifact or Relic

    Votes: 13 34.2%
  • Destroying an Ancient Evil

    Votes: 13 34.2%
  • Visiting a Shrine or Oracle

    Votes: 7 18.4%
  • Lifting a Curse or Ending a Haunting

    Votes: 10 26.3%
  • Defending Against a Siege

    Votes: 14 36.8%
  • Other

    Votes: 11 28.9%


log in or register to remove this ad


I like all of the above. But I especially like the siege scenario. I think it is so different from the others and underutilized in official modules (there is one in UK3 The gauntlet and B10 Night's Dark Terror -at least the version I played). I also think I saw the film 'Zulu' too many times as teenager!
 

None of above.

What I like are semi-sandbox setting, sort of like what Necromancer would often put out for 3e (Barakus is probably the best of what I mean). Sadly, they seem to have gone all Adventure Pathy these days.

Basically a fairly well described wilderness area with several locations that you can explore. Basically mini-dungeons and encounters. Maybe there's one large dungeon. Maybe there's a vague plot, but mostly you can do what you want without worrying about saving the world/region/town/city/village/princess.
 

I also voted "other". I like the PCs to have definite missions or goals, but ideally they should be self-defined, or at least selected. Definite aims and ambitions is pretty much a requisite for Heroes, as I see it.
 

None of the above. Or perhaps all of them. Honestly, though I've played and run all manner of adventures, certainly covering all the types you list, my favourite kind can incorporate any of the themes you've defined but it will also have the word 'dungeon' in it. Yes, it's a cliché but I strive to create and run - at some point in any campaign - a dungeon that even people who consider themselves done with dungeons think is fun. To me, no D&D campaign is great unless it has (at least) one truly engaging dungeon-based adventure. So that's my favourite.
 

I voted for "Investigating an Enemy Outpost". I'm voting as a GM - which I almost always am - and while there are other adventures I like, that's probably my favourite. The most recent examples that I ran in my 4e game are P2 (Demon Queen's Enclave) and G2 (The Glacial Rift of the Frost Giant Jarl). The latter had a more exterminatory undertone than the former, but I think both fall under the descriptor broadly construed.

Also, I'm with [MENTION=2093]Gilladian[/MENTION] - it's no fun voting when you don't get to see the results!
 

Yes, I voted for all of them.

With as many as possible in the same adventure. That would be an interesting analysis...
 

I voted for about half of them, with a vote for "other" as there's one significant adventure type missing: the adventure where a party just goes out and cleans up the neighbourhood/a town/a dungeon/whatever with no particular over-reaching goal in mind beyond some good old-fashioned killin' and lootin'.

Lan-"opening up this Ogre with my longsword is goal enough for me"-efan
 

Thanks for all the replies, everyone! The most popular scenarios are the top five in descending order. Exploring the Unknown has been played and loved by 65% of responders, investigating an enemy outpost by 55%, recovering ruins by 42%, fulfilling a quest by 36%, and rescuing prisoners by 36%. Every scenario has been picked by 13% of responders, and 24% included "other". The first ten in the list are the scenarios recommended in the adventuring writing rules of the Red Box for Classic D&D, by Frank Mentzer. The latter two I added, thinking of the top of my head what others there are. Lanefan's suggestion is one big one, of course, and a few others would include fighting in an arena, leading an army into mass combat, a "reverse dungeon" where you play the monsters and try to keep out adventurers, a solo challenge written for one character of any particular class, and resurrection someone whose remains are lost or just difficult to resurrect like in the case of a fallen deity or demon lord. Perhaps "an evil adventure" should also be a separate scenario, all-inclusive.
 

Into the Woods

Remove ads

Top