D&D 5E Poll: Which do you prefer to play more. A Fighter or a Rogue?

Which do you prefer to play more: Fighters or Rogues?


I really like them both... infact I LOVE to multickass eldritch knight and arcane trickster. Why?

Rogue is sneaking and with expertise can be really good at something more roll play than combat, which I want as a dungeon diving hero of any class.

Fighter is the warrior that steps out of the shadows and to fight evil and become a legend.

I like Arcane trickster and eldritch knights subclasses because D&D is a world of magic and I don't want to miss out on the fun but I don't necessarily want to be a full caster and have to remember a hundred spells.

That's my take on it. A fighter with 3 attacks sneaking around a dungeon watching for traps and stabbing monsters from behind while doing it with a bit of heroic magic flare... that just about sounds like what I want in an Fantasy RPG.
 

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The poll is still open but I for one am surprised by the results so far. I expected rogues to win out by a decent margin. That doesn't appear to be the case. Very interesting!
 

Thief/Rogue has always been my favorite class since BECMI and AD&D 2e. As a kid when I first started, I just related to gadgets and tinkering along with puzzle solving that I got to do with thieves and their ability to disarm traps and pick locks.

I do enjoy playing fighters on occasion, but the rogue will always be my class of choice, when I actually get to play, that is, since I mostly DM these days.
 

My real vote would be for "Why not both?"

Multi-classing the fighter and rogue is so much fun to me.
One of my favorites was a Fighter/Rogue grappler called Dirk Flare who shouted "Woooo!" half the time when beating up baddies.
 

I'm in the Fighter camp.

Rogues are great. It's a super good class with a strong them.

But when it just comes down to it, the archetypes in fantasy that I'm inspired by and typically trying to emulate are longsword wielding guys that typically face their foes from the front rather than dagger or even rapier wielding guys that would rather duck out of a face to face, and hit them again from behind.

I'm very glad the latter is in the game, it just isn't "me".
 

In all previous editions, and with their close analogues in other games, my preference has been for rogues. 5e has changed that -- I'm finding much more meat in fighters (more variability in builds, and consequently a greater range of possible paths from which to choose) than with rogues.

5e fighters are really fun!
 

I've played both, but the rogue always feels more fiddly and rules-cumbersome to me. Fighters are straightforward and consistent.
 



@Phion

I was going to disagree... but after reading this maybe you have a point...

That said I think such players are still an extreme minority but that's just my opinion with no real supporting evidence.

It probably depends on your play group, I help run a gaming club and I tend to find that the younger/anti social ones (the irony is not is upon me that these people come to a social club and take such an approach) pick the rogue. They tend to be the people who want to just steal everything and more so from their fellow play group. I have tried explaining that a rogue does not mean you are just a scum bag that steals and suggested alternative approaches such as being witty/ cunning individual; sadly however the problem with this is that it requires the individual to some degree to be cunning themselves rather than rely on dice rolls so they just give up, game mechanics can only do so much to promote a character concept.
 

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