[Poll with discuss] What's your DM style?

What is your DM style?

  • It's me versus the players.

    Votes: 0 0.0%
  • I stay neutral and simply throw challenges at the PCs.

    Votes: 21 19.4%
  • I work with the PCs to develop the story.

    Votes: 44 40.7%
  • I'm a mix of different options.

    Votes: 40 37.0%
  • Other

    Votes: 3 2.8%


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I'm in sort of a GM-ing transitional period and I don't want to kill you I want to help you...

> ahem <

But seriously, I try to find a even balance between challenge and fun. I try to balance everything combat-wise to where the PC's can determine when to fight or flee. For RP-ing I try to give colorful NPC's that the PC's want to either meet again or have some reaction to (this is the most fun). I'd love for the PC's to have a more active part in the story but for the most part my current group seem content to have it unfold around them and then react. They are not very pro-active but it's ok; I just have to provide a little more story to get them moving. :)

They are still somewhat new to pen-n-paper RPG's so it's to be expected. It's still fun any way you slice it.

EDIT: In addition, I want the victories to be real so if that means letting a PC die because the dice kill him/her than so be it. I know that as a PC if the DM won't kill me I will take full advantage of it (and have in the past). But I would never set up the PC's to fail. Creating a DM vs. them situation isn't fair because I hold all the cards. No challenge and no fun there.
 
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You know it really pleases, and surprises me, not to see the..
It's me versus the players
.. with any votes at all (so far)

See quite a few posts about how players DMs seem bent on their destruction, missing the whole point of DMing and RPGing..

Myvote went with the stiry development option, I often have the events of a world running in in the background, its up to the players if they wish to become involved in the big picture and try to affect its outcome or just go dungeon delving, ultimately the paths cross and their actions previously determine how, when adn why this happens....
 

Re

I am a story DM all the way. If the campaign is not telling a story, I grow very bored.

I hate straight hack n' slash, lack of interparty interaction, and lack of tactical thinking on the PC's part.

I feel it is much the players responsibility to make the game fun as it is the DM's. I know there are alot of DM's who get bored running boring players.
 

I think it began when the players cut me out of the intersession email threads, under the auspices of "not giving the DM any ideas".

Don't feel -too- bad.. one of my players doesn't like to let me know what spells he's memorized, so as to ensure I cannot prepare against them. He's sort of paranoid.

I myself like to try and do the whole story-building thing, but of five players, only two really care about any story, and the others just want to kill stuff and take its treasure. The two who do care about the story are usually willing to ignore it for a while in order to kill something and swipe its treasure, too.. so with all that in mind, it's definitely a mix of challenges and story stuff. The best is, of course, to make the story challenging, I think.

Which may or may not be the case in my campaign, but the frequency of my players needing to rest a night to heal up and rememorize after a relatively simple encounter... I think it's working out to be relatively challenging.
 

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