Definitely a mix...
For the most part I stay neutral and simply present the world as I think it would be. If the players choose to go to the Heck Pits of Doomy, then they better expect to find lots of Doomy!
To me, it's up to the players to make the decisions about where they go and what they do. If they're so dumb as to walk into a snake pit without some mongooses to back 'em up, then that's there own fault.
However, in the background, I also like to work with the players to develop the story. I just try and do so in a non-invasive way. Usually this is through character history. I try and develop characters with the players so that I can garner at least two character based plot-hooks from the write-ups.
At some later stage, these come into play somehow. That way, the adventures are personalized every so often which helps to develop a characters... character. It also means I get new character based plot-hooks which can be used at an even later stage
That said, I pull no punches. The PC's in my PBP that I just started, have all spent at least two days living in a rat-infested inn, in a disease-ridden city... some of them have now got typhus and we haven't even officially started the game
For the most part I stay neutral and simply present the world as I think it would be. If the players choose to go to the Heck Pits of Doomy, then they better expect to find lots of Doomy!
To me, it's up to the players to make the decisions about where they go and what they do. If they're so dumb as to walk into a snake pit without some mongooses to back 'em up, then that's there own fault.
However, in the background, I also like to work with the players to develop the story. I just try and do so in a non-invasive way. Usually this is through character history. I try and develop characters with the players so that I can garner at least two character based plot-hooks from the write-ups.
At some later stage, these come into play somehow. That way, the adventures are personalized every so often which helps to develop a characters... character. It also means I get new character based plot-hooks which can be used at an even later stage

That said, I pull no punches. The PC's in my PBP that I just started, have all spent at least two days living in a rat-infested inn, in a disease-ridden city... some of them have now got typhus and we haven't even officially started the game
