In the absence of a Real Skill System (tm!) I'd implement my own.
I'm okay with using a different system for Spot or Balance than for Craft(Gemcutting), as that's what we have with Balance versus Reflex save, or Spot versus Will Save.
I'd probably use some sort of Backstory-type role: Pick a race, pick a few classes, and pick a backstory. Some backstories give you real in-play bennies: Sailors who can climb and tie knots, mountaineers who know how to rock-climb; some would have sort of hacked-together bennies, with gemcutting granting easier access to wealth or crafting items, and maybe a few bonus languages.
They'd just give you a general +4 to any task involving your backstory.
Oh god, I guess I sort of like NWP when appropriate. I'm sorry! I'm sorry!
I don't demand granularity from my skill system, quite the opposite, really.
I'm okay with using a different system for Spot or Balance than for Craft(Gemcutting), as that's what we have with Balance versus Reflex save, or Spot versus Will Save.
I'd probably use some sort of Backstory-type role: Pick a race, pick a few classes, and pick a backstory. Some backstories give you real in-play bennies: Sailors who can climb and tie knots, mountaineers who know how to rock-climb; some would have sort of hacked-together bennies, with gemcutting granting easier access to wealth or crafting items, and maybe a few bonus languages.
They'd just give you a general +4 to any task involving your backstory.
Oh god, I guess I sort of like NWP when appropriate. I'm sorry! I'm sorry!
I don't demand granularity from my skill system, quite the opposite, really.