[Poly] What's happening to Polyhedron/Dungeon?

Olive said:
I like both mags myself, and I only got poly before it joined (and when it was something different).

But it does apply. People acting as if their fundamental rights are being impinged because a magazine is being altered/changed/out of business is a little... excesive in my opinion.

I have liked all the mag's since I started picking them up. I will continue to like it based on the content I get. If there's only 1 adventure, but there's the coolest minigame you've ever seen, I'll still like it. I also do think there's a need for a magazine that focuses on d20 non-fantasy, much moreso than one that pushes out adventures.
But I like the adventures too :)
 

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Ankh-Morpork Guard said:

when Star Wars Gamer just went boom.

Y'know, I thought Star Wars Gamer was one of the best RPG magazines I've ever seen. It really covered its subject well. The variety of articles and general sense of fun the magazine had about it made me look forward to it every month. I was really disappointed to see it go. I wish there was a version of it that covered scifi RPGs in general.
 

Ranger REG said:
You can gloat all you like, Diaglo. You win. I lost, and not just this battle but my heart and spirit for this hobby.

i wasn't gloating i was agreeing. i want both magazines to separate and see if they can survive on their own.

i am not 100% satisfied with Erik's change. i'm only partially sated. to be full i want a complete split.

if they can't survive, i want them to go down in a blaze of glory.

i agree with Ranger REG. impress me.
 

The problem with Poly.

It was a free magazine that came with the RPGA subscription. No one ever PAID for the magazine alone. It just came with the RPGA and they had about 4 issues a year. When WOTC looked at the costs, they could not support the magazine. End of story.

Now, WOTC wanted to keep in touch with the RPGA fanbase when they canceled subscription to it. They also wanted all that money that subscribers used to pay them. So they came up with the myth that Dungeon was in trouble. They added Poly and asked non-subscribing people to subscribe to Dungeon to get the RPGA mag.

Dungeon was NEVER in trouble.

Paizo, however, seems to be run by RPGA lovers who really wanted to support Poly. I am sure it shocked them that so many dropped the mag when they increased Poly content and dropped Dungeon content.

Now, my FLGS no longer stocks Dungeon. Why? because they were ordering two copies of each issue when it was published. In the last four months, they have sold 1 copy of the mag. Why? People hate Poly. So they will no longer buy the buy mag from Paizo.

That's why Paizo is changing format. Both with die if Poly content remains half the mag.

Dave
 

Dungeon- Paizo PLEASE Listen

Erik and Paizo,

Now that you have decided on the new format for Dungeon, I'd like to throw out a few more suggestions. Parts of Dungeon exist now that truly are useless. Critical Threats and Enemies and Allies are a truly useless piece of Dungeon. They are no more than filler that could be replaced by more adventure material.

Time and time again, we hear people say that they buy the mag for the adventures. This is the only reason I own the magazine and I suspect that most feel the same. If you really want crit threats etc, then just add them to an adventure as a side bar! I am sorry to say that most GMs can make NPCs for allies and crit threats on their own. However, creating whole adventures are things many GMs do not have time for.

Please get rid of the useless filler material. You're on the way to making the magazine worthwhile again, so I hope that you can keep the momentum going.

Thanks for listening.

Dave

Edit: I'm merging this in with the existing Dungeon/Paizo thread. --Dinkeldog
 
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Interesting

BelenUmeria said:
The problem with Poly.

Dungeon was NEVER in trouble.

Dave

That is contrary to what we have been told. If you have any more information on this to share that hasn't been shared with the rest of us, please do so.

Cheers!

Maggan
 
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I could not disagree more!

I love the critical threats/allies, etc and the maps of mystery along with the modern maps. Hope they never leave. They only take up a few pages and I find them not only useful, but alot of fun to read. I have many uses for them.

I'm married, have three kids, full time job... Stuff like this makes it easier to prepare an adventure, etc when my time is limited.

The modern maps are some of the best I've ever seen out there. They are going to be perfect for my Gamma World adventures when the new book is released.

Gallo22
 
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Re: Dungeon- Paizo PLEASE Listen

BelenUmeria said:
Critical Threats and Enemies and Allies are a truly useless piece of Dungeon.

Actually, I think they're pretty cool. I save them up for various games.

BelenUmeria said:
They are no more than filler that could be replaced by more adventure material.

You say that, but then you say this...

BelenUmeria said:
If you really want crit threats etc, then just add them to an adventure as a side bar!

...so I can only surmise that your complaint actually has more to do with the geographics of said content, which is quite possibly a justifiable complaint, than with the content itself. Having them as a sidebar for an adventure makes sense, until you consider that adventures already include monsters and NPCs, whereas the critical threats and enemies and allies can be dumped into just about any game.

BelenUmeria said:
I am sorry to say that most GMs can make NPCs for allies and crit threats on their own.

Does everybody want to? Doubt it. Does everybody have time? Doubt it. Myself, usually I do have the time, and usually I do want to do so, but there's the occassion where I find a gem of a critical threat and end up using it.
 

Re: Dungeon- Paizo PLEASE Listen

BelenUmeria said:
I am sorry to say that most GMs can make NPCs for allies and crit threats on their own. However, creating whole adventures are things many GMs do not have time for.
Actually, based on the sales of modules vs core rules, I'd say most GMs make their own adventures too. Please don't assume that your taste and preference = the market's taste and preference. Unless you've got some market research data to back up your claims, this is just the "complaint" of a single guy on the Internet; hardly a compelling reason to make significant formatting changes to the magazine.
 

Re: Dungeon- Paizo PLEASE Listen

BelenUmeria said:
Critical Threats and Enemies and Allies are a truly useless piece of Dungeon. They are no more than filler that could be replaced by more adventure material.

Originally posted by Gallo22
I could not disagree more!

I love the critical hits . . .

This illustrates one of the core difficulties Paizo has to deal with with Dungeon/Poly fans. One person's "worthless" material is another's treasure.

For me, I like the Critical Threats and Enemies and Allies also, but neither would I yell if they weren't there. I would just as soon see the full-page comics go, the small side-bar style are fine.

But things like this are "just my opinion." I think it's important to give feedback like this, but be careful not to assume that even the majority of other Dungeon/Poly readers agree with you. It's Paizo's job to take all the feedback, determine what's best for the majority of readers, and act on it. From Erik's recent posts, it seems that's what they're doing (although, from the boards, it seems to be an arduous and painfull process).
 

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