sithramir
First Post
I didn't have time to read the 5 freakin pages of responses. I'd just like to note that I used to buy Dungeon a long time ago when I played a lot of D&D. I hadn't played much for a long while. I now as of a year ago started playing a lot more d&d again. I am DMing a campaign and playing in one. I re-ordered Dungeon magazine and was OUTRAGED. It was a fraction of its former glorious self. Poly might be nice to a lot of people but its a waste of my money.
I am glad to see you have come to start making the changes back to make dungeon such a spectacular magazine that I saw in the past. I think you should make that poly section smaller and detachable so it doesn't take up space in my pile of dungeon magazines.
I loved having little side treks that were short adventures to add some flavor or life into my game.
I loved having a couple adventures for different levels so I could use them sometimes in my campaign or at least derive ideas from them. I also loved just reading them to see the 'cool' monsters and NPC ideas and plot changes where appropriate.
I liked the things that added flavor. For instance having the lighting and sounds explained. Thats what I like to make my players get a real feel for the game and atmosphere. But its hard to think up that for every space when its hard enough getting NPC's monsters and a plot made weekly. Things to help me in that are great.
I DISLIKE the fact that poly somehow attached itself to this magazine in some attempt to save itself from dying out. I like that you care enough to support it through dungeon because you obviously care about the people who buy it instead of just maximizing profits. But, caring or not, if it can't support itself I don't think it should take so much space from a great magazine.
Just my two cents
I am glad to see you have come to start making the changes back to make dungeon such a spectacular magazine that I saw in the past. I think you should make that poly section smaller and detachable so it doesn't take up space in my pile of dungeon magazines.
I loved having little side treks that were short adventures to add some flavor or life into my game.
I loved having a couple adventures for different levels so I could use them sometimes in my campaign or at least derive ideas from them. I also loved just reading them to see the 'cool' monsters and NPC ideas and plot changes where appropriate.
I liked the things that added flavor. For instance having the lighting and sounds explained. Thats what I like to make my players get a real feel for the game and atmosphere. But its hard to think up that for every space when its hard enough getting NPC's monsters and a plot made weekly. Things to help me in that are great.
I DISLIKE the fact that poly somehow attached itself to this magazine in some attempt to save itself from dying out. I like that you care enough to support it through dungeon because you obviously care about the people who buy it instead of just maximizing profits. But, caring or not, if it can't support itself I don't think it should take so much space from a great magazine.
Just my two cents