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Polymorph

Yeah, but that's a change the spell itself makes. That's a pretty big difference.
Of course, a spell should not make itself redundant, that would be pretty stupid! :D

In the other case, another spell provides the prerequisite, if that other spell no longer works, the prerequisite is no longer valid.

I see that similar to, say, learning Power Attack and then getting hit by a Ray of Enfeeblement, which can make you unable to use the feat, altho you have already learned it.

Bye
Thanee
 

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Thanee said:
I want to know also.
RSRD said:
Target: One touched nonmagical oak club or quarterstaff

Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. (A quarterstaff gains this enhancement for both ends of the weapon.) It deals damage as if it were two size categories larger. These effects only occur when the weapon is wielded by you. If you do not wield it, the weapon behaves as if unaffected by this spell.
A previous post in this thread said something about, "what if the weapon then becomes magical", but I don't see how that is important? Say the club does become magical later. Enhancement bonuses don't stack, they overlap, so where's the problem? And if the magical effect adds an energy effect, for instance, then it stacks just like enhancement would normally stack with energy.

Sorry, I don't see the problem either. :(
 

Thanee said:
The similarity is, that I believe the prerequisites should be met all the time, not just once at the beginning and then forgotten about.

Shillelagh
Target: One nonmagical club or quarterstaff

The spell makes one nonmagical club or quarterstaff magical. The club or quarterstaff is now magical, and therefore not subject to the spell.
 

FW(little)IW: I'd say the two spells don't stack, 'cause of this:

"One Effect Makes Another Irrelevant
Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion. "
 


IcyCool said:
Shillelagh
Target: One nonmagical club or quarterstaff

The spell makes one nonmagical club or quarterstaff magical. The club or quarterstaff is now magical, and therefore not subject to the spell.

See above post. That's the effect of the spell itself. Of course, it does not invalidate itself.

But that's not what we were talking about above.

We were talking about another spell, which is needed to cast the second one, but which is invalidated by it, due to the stacking rules. Therefore the prerequisite became invalid for the second spell.

Bye
Thanee
 


Saeviomagy said:
I believe the point was that when you cast the second PaO, that because the second spell will make the first irrelevant, the first step is to remove the first spell. At which point you're just casting PaO on a human again.
Stacking spells doesn't actually dispell the earlier spells. You can have 2 bull strength spells on yourself at the same time.
In theory, if you had 4 permanent PaOs on yourself and someone removed the 4th, you would turn into whatever object #3 was.
 



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