JeffB
Legend
I'm wary, but willing to give Monte a shot. I've never been thrilled with his work, but it's also been a few years since I've played with any of his work. .
This is my feeling as well. Some of his stuff absolutely bothered the crap out of me, like his re-write/sequel of ToEE, and the fairly worthless 3.0 DMG, and its no secret I am not a big fan of 3.X period. The other few modules (Banewarrens for example), AU products, etc that I bought did not do anything for me in the least, though I did not find them necc bad. Just not to my tastes. Monte gives me the impression of being like a few of the guys I grew up with playing who really did not like O/A D&D and always were looking to re-write it, come up with uber-power gamer classes and items, or those who had to move on to some other "realistic more mature" game.
That said, I really enjoy his interviews and such.Seems like a really cool guy, who is certainly insightful, and loves what he is doing. I respect the guy for his accomplishments, and I'd like to see if he can come up with something I'd like this time around. Since Mearls is more along the lines of my way of thinking most of the time, this could be a great "partnership" to filter out the BS of 3E and 4e and come up with something great that also remains true to it's D&D roots.
I wish they would focus on making the game an evergreen product. While I had serious issues with 3e, it took me over a year to go to 4e. I do not have anything like the same issues with 4e, and while it would be nice if they'd officially halve monster hp as I do (following a suggestion from Mearls back in 2008), and bring back Rituals, I really don't want the game to change significantly. I have at least 6 years or so of gaming 4e to do, maybe more. I feel I've barely started.