HolyMan
Thy wounds are healed!
Leaf wakes and after his morning prayers to The Wind and The Wave he starts to get ready for his fishing expedition. He pulls out his net and dagger setting them aside and rummages through his backpack till he finds his fishing gear.
"That hook and line are here somewhere," he says one arm in the backpack fishing around. "Ah got them." he says pulling them out. He wraps his kilt around his legs the strange white tear drop coloration showing a little on his right thigh. And pulls his hide vest on just in case.
"I'm ready, but I think someone should come with me as I will be concentrating on the water." Leaf says net in one hand, trident in the other.
[sblock=OOC] So not sure but the plan is to spend a day gathering food and then set out for the coast right? I'm not sure if we want to play through or play it step by step. If we are playing through I will roll my survival check then post what happened. How do we wish to do this?
Also leaving a lot of equipment behind so as to have a light load and armor ACP only.[/sblock]
[sblock=Stat Block]
[/sblock]
"That hook and line are here somewhere," he says one arm in the backpack fishing around. "Ah got them." he says pulling them out. He wraps his kilt around his legs the strange white tear drop coloration showing a little on his right thigh. And pulls his hide vest on just in case.
"I'm ready, but I think someone should come with me as I will be concentrating on the water." Leaf says net in one hand, trident in the other.
[sblock=OOC] So not sure but the plan is to spend a day gathering food and then set out for the coast right? I'm not sure if we want to play through or play it step by step. If we are playing through I will roll my survival check then post what happened. How do we wish to do this?
Also leaving a lot of equipment behind so as to have a light load and armor ACP only.[/sblock]
[sblock=Stat Block]
Code:
HP: 20/20 AC: 14 AC(T): 11 AC(FF): 13 Init: -1
Saving Throw Total Base Mod Misc Special
Fort: 4 2 +2
Ref: 1 2 -1
Will: 5 2 +3
BAB: +1 CMB:+3 CMD: 12
Weapon Attack Damage Critical Special
Trident +3 2d6+2 20/x2 Rng. 10', Brace
Dagger +3 1d6+3 19-20/x2 Rng. 10'
Net +0 --- --- Max Rng. 10',
Touch Attack Entangles
Short bow +0 1d6 20/x3 Rng. 60'
Spells Available:
* 0 Level * 1st Level
* Guidance * Sanctuary
* Stabilize * Cause Fear
* Purify Food&Water * Obscuring Mist (D)
Abilities:
Channel Energy (1d6): 3/3
Wooden Fist (1d6 +3): 6/6
Surge (CMB +4): 6/6
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