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PoPP: Souls For Smuggler's Shiv [01]


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You head up the hill to the cliff-top, and begin your trudge through the jungle. There is a path of sorts along the cliff's edge; walking along the path eases your way, but forces you to move single file. With four of you foraging as you move, you're able to gather enough food to feed everyone for another day (everyone can eat for the next two full days).

Though the clouds and wind threaten it, Gozreh is kind to you today and the expected rain never quite materializes so you cover some decent ground. However, the end of the day brings some excitement!

The party is moving forward, and has gone from 'foraging' to 'looking for a campsite' mode, eyes peeled in to both the forest and the beach, when Lerissa hears something in the bushes to the right. Just as she turns to investigate, she feels a pinch and a wrench; she finds herself being jerked up into the air, but her flight is short lived . . . horrific pain shoots through her shoulder and hip as they're slammed onto some sort of sharp fixtures in the tree above!

Shaking her head to clear the haze of shock, the Inquisitor realizes that she's been caught in a snare, and as she was jerked into the air the snare slammed her into a carefully prepared cluster of wooden spikes jutting from a branch above. She's now hanging (upside down) by an ankle, suspended 10' above the ground.

The others in the little group, alerted by the ruckus, have just started moving toward her when a terrific screeching and yelling erupts from the trees around you! Three nearly naked men leap from the bushes and are on you in moments!

One of the cannibals hurls a javelin at Lerissa, but she's still swinging from the sudden flight and the javelin flies past harmlessly, landing somewhere off in the brush.

GM: Lerissa & Taron are up!

I'll be at the Lake (and thus out of internet access other than my phone) until Monday sometime.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF    HP      Condition[/u]
TFC 01             11/10/09    19/19   
Lerissa            15/11/14    10/18   Grappled, 10' Up(side Down)
Taron              14/12/12    15/15   FF
TFC 02             11/10/09    14/14   FF
TFC 03             11/10/09    17/17   FF
Abraxis            16/12/14    18/18   FF

AmbushMap01.jpg


Target Selection (Alphabetical Order, inc. Jask) (1d4=3) (Lerissa)
Perception Check (1d20+6=11) vs. DC 20 for the Trap and vs. the following Stealth Checks:
Cannibals' Stealth (1d20+2=5, 1d20+2=13, 1d20+2=11)
Snare Attack vs. CMD (1d20+10=18)
Spikes Attack vs. FF AC (1d20+8=18, 1d20+8=25)
Spikes Damage (1d6+2=6, 1d6+2=4)
[/sblock]
 
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Lerissa

Lerissa will grab the rope with her left hand a foot or so above her ankle, twisting the rope around her wrist a couple times. With her right hand, she draws her blade and will cut the rope between her ankle and where she grabbed it so that hopefully she will be now hanging upright from the rope grasped in her left hand and the wrapped portion aiding her from falling. She continues her swing from the rope timing it just right so that she land directly behind the savages as they emerge from the bushes.

[sblock=Stat Block]
Code:
   HP: 7/17     AC: 16  AC(T): 12  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             02     0     +2          
Will:            04     2     +2          

  BAB: +01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Scimitar                +3        1d6+1       18-20/x2     +1 (Weapon Focus)

Judgments: 1/1 per Day

Spells Available:
    * 0 Level                * 1st Level (2/2 per Day)
      * Create Water           * Cure Light Wounds
      * Resistance             * Inflict Light Wounds
      * Detect Magic
      * Guidance
[/sblock]

1 hero point used. How many did we have to start with? I didn't have any listed on the OP site.
 
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OOC: It'll take a DC 20 Strength check to do as you described in order to escape without falling. If you fail the check, you have the option of simply cutting the rope - you'll take 1d6 NL damage from the fall and will be prone (a DC20 Acrobatics check will allow you to land on your feet and negate this damage). Your described actions will indeed take your whole turn; if you cut the rope without even trying to hang on you'll have a move action left which you can use to stand up after your fall.
 


OOC: Excellent! Just need her final map coordinates, keeping in mind that she can't move more than her allotted 30'. Everyone started with one Hero Point, and none have been gained yet.

EDIT: Forgot to mention that any square containing anything other than tan "path" is difficult terrain.
 
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OOC: Excellent! Just need her final map coordinates, keeping in mind that she can't move more than her allotted 30'. Everyone started with one Hero Point, and none have been gained yet.

EDIT: Forgot to mention that any square containing anything other than tan "path" is difficult terrain.

Sorry bout that B2 will be her final destination
 

Taron moves forward to be closer to help Lerissa. Once a little closer Taron casts Bless.

[sblock=OOC]

Taron moves to J:03

Taron casts Bless. +1 to attack rolls and saving throws against fear affects.

[/sblock]
 

OOC: Wow! Just realized I'd forgotten this game completely . . . so sorry for the delay!


The cannibal not fumbling another javelin into its hand takes a quick step to set himself up and thrusts his javelin in Lerissa's general direction, but misses wildly. The easternmost steps in toward Taron and also bungles its attack!

GM: Abraxis is up to finish the round!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF    HP      Condition[/u]
TFC 01             11/10/09    19/19   
Lerissa            15/11/14    10/18   
Taron              14/12/12    15/15   
TFC 02             11/10/09    14/14   
TFC 03             11/10/09    17/17   
Abraxis            16/12/14    18/18

AmbushMap02_zps5c6f2c9d.jpg
[/sblock]
 

Realizing that he is unable to get to Larissa to assist her, Abraxis rushes forward and sweeps his glaive down upon the savage standing in his way.


OOC: Charge action...move to L4, attack J4
 

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