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thirdkingdom

Explorer
New hex is up. It's the standard hex, plus a bonus hex, and includes a small cave system inhabited by degenerate morlocks and an alien octopoid quasi-deity as well as optional rules for fighters in OSR games. I've also commissioned some artwork by Chad Dickhaut, which should begin appearing in the hexes pretty soon.

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thirdkingdom

Explorer
Second supplement, this one selling for a whopping 50 cents, is live now on Drivethru. It's a short document detailing methods of determining how much wealth, or just how many magical items, NPCs in OSR-style games have. It's free to my Patreon backers, incidentally.
 

thirdkingdom

Explorer
New upload to the storefront: Random Weather Generation. It can also be found on itch.io for those wanting to explore other storefronts. It'sa 32 page document proving rules for generating random weather in various climates, and includes a table for special weather events, from droughts to earthquakes, rains of blood to stars disappearing from the sky.

 


thirdkingdom

Explorer
I just finished a 26-page rough draft of a guide to Thieves' Guilds. Covers the founding, running, and random generation of Guilds, with an eye towards use as domain-level play. Right now it is only available for free for my Patrons.
Update | Todd on Patreon
 



thirdkingdom

Explorer
A new paid hex for patreons is up, featuring a monastery of eagle-folk monk-assassins, a mountaintop lake fed by a portal to the plane of Elemental Water and guarded by an undine, rules for customizing creatures from the plane of water, and two eaglefolk race-as-class; the normal lophaeti and the qartal, an ascetic warrior monk: https://www.patreon.com/posts/33151227
 

thirdkingdom

Explorer
I've uploaded a new pdf to my Patreon, free to all my backers. It is a 7-page document that provides rules for creating new character classes in OSE/BX-style games. It uses rules modified from the AD&D 2e DMG to calculate XP requirements for classes and is applicable for all systems using race-as-class.
 





thirdkingdom

Explorer
New (old) hex is up on Drivethru. The Forests of Plenty features a sprite lair containing a gateway that leads to the Pallid Fields hexcrawl, a bonus hex with the lair of a medusa cultist and her daughters, rules for adding spellcasting levels to monsters for Old School Essentials, and revised guidelines for cost of living and determining how much (and how long) it takes to commission items. Link is here: Forest of Plenty -- Hex 16.24 - Third Kingdom Games | DriveThruRPG.com
 

thirdkingdom

Explorer
One of my most recent hexes -- the Eyrie of the Eaglefolk -- has been edited and released on drivethru:

It features a monastery of eaglefolk monks perched high above a mountain lake, rules for two playable race-as-class versions of the eaglefolk, and random tables to generate elemental type creatures.
 

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