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Populated Hexes new update

thirdkingdom

Explorer
Hex 17.24 -- the Village of the Owl-folk, has been revised and is now up for sale on Drivethru. It's one of the first hexes I did, and has been substantially revised to incorporate new stuff. It includes Highglade, the owl-folk village, with map by Aaron Schmidt, two playable race-as-class owlfolk classes, and rules for drugs and drug addiction.

 

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thirdkingdom

Explorer
A new (old) hex is up. The Keep of the troglodytes features an abandoned mine shaft inhabited by a vengeful ghost, a lonely manticore, and the eponymous Keep, a long-abandoned fortress currently inhabited by a vicious band of troglodytes. Includes two race as class troglodyte classes and several new spells.

 





thirdkingdom

Explorer
Hex 14.21 -- the Gateway to the Pallid Fields -- is now live on Drivethru. This hex is another in the Basilisk Hills cluster, and also ties in with the Pallid Fields mini-hexcrawl in Faery. It features the eponymous gateway to Faery, a feral damselfly automaton, and a mad hermit, among other features. It also has rules for high-level ritual spells, spell research and mishaps, in addition to founding and running clerical temples.


Additionally, the Filling in the Blanks Kickstarter is only a few dollars away from 2,000.00, which will unlock another free hex for all Kickstarter backers.
 


thirdkingdom

Explorer
Hex 14.23 -- The Basilisk Knights, is live on Drivethru. It features the human settlement of Liwil, home to the Basilisk Knights, a half-dryad race as class and an alternate knight class, both for OSE, as well as rules for animal companions and how to level them up in OSE. Hex 14.23 -- The Basilisk Knights - Third Kingdom Games | DriveThruRPG.com.



Additionally, the Filling in the Blanks Kickstarter has four days left and is closing in on 5,000.00 and a final hex stretch goal: Filling in the Blanks -- A Guide to Populating Hexes
 






thirdkingdom

Explorer
The first stretch goal for Filling in the Blanks has been uploaded to Drivethru. Hex 07.36 -- Slow Waters features a small marsh created by an ancient and abandoned magitech device designed to distill a valuable alchemical compound. The marsh is now inhabited by a clan of froglings. The hex features a small dungeon containing the device, the frogling village, and two race-as-class frogling variants. Hex 07.36 -- Slow Waters - Third Kingdom Games | DriveThruRPG.com
 



Halloween Horror For 5E

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