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thirdkingdom

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Just in time for Halloween I've uploaded a new hex to Drivethru: Hex 15.43 -- the Crypts of the Aimascurs. It includes a family of hill giants, an oracular greater medusa, and the eponymous Crypt of the Aimascurs, inhabited by the undead mummies of an ancient family. Also includes rules for customizing mummies and giving them special abilities. For the first time I've been able to release the pdf and print versions together.



 



thirdkingdom

Adventurer
Publisher
Hex 13.21 -- The Village of the Gangrenous Orcs -- is now live on Drivethru in both pdf and softcover options. It features the eponymous orc village with five mini-dungeons, a playable orcish shaman race-as-class option, and some new spells.
 

thirdkingdom

Adventurer
Publisher
Hex 24.26 -- the Temple of Bathrymrala, is the start of a new cluster of hexes. Two rivers join in this hex, creating a swamp in which can be found the remains on an ancient temple to Chaotic gods, now inhabited by a variety of creatures. The hex features five mini-dungeons that make up part of the partially flooded complex, new undead and plant creatures for use in Old School Essentials or other OSR-style games, and rules on creating and using summoning circles when summoning extra-planar beings.

 

thirdkingdom

Adventurer
Publisher
The supplement A Guide to Thieves' Guilds is now available in print -- both hard and softcover. Provides rules for running a variety of different types of thieves' guilds as a domain-level activity, as well as guidance for Referees to make their own guilds with which to vex the players.

 



thirdkingdom

Adventurer
Publisher
I've posted a new early access Patron hex over at my Patreon page. Hex 16.23 -- the Caves of the Elder Gargoyles, is a hex of barren foothills featuring a nest of wyverns, a fat and lazy hydra, and a colony of unique gargoyles created by the now extinct Crocodile Kings. Includes rules for pricing and creating constructs based around similar rules as magical item creation.

 

thirdkingdom

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Publisher
Hex 15.22 -- The Toppled King -- is live on Drivethru. It features the main hex, plus a bonus hex, with a number of encounters: a fallen statue of Zaphisdreal the Mighty inhabited by a strange ooze, a giant ant colony, and a young dragon. Includes rules for spicing up dragons in your OSR games.



 


thirdkingdom

Adventurer
Publisher
The print version from Hex 24.26 -- the Temple of Bathrymrala, is now live on Drivethru. This is the second stretch hex from the Filling in the Blanks Kickstarter and features a flooded temple to Chaotic gods, along with rules for incorporating summoning circles into you OSR games.
 





thirdkingdom

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Publisher
Hex 13.22 -- The Plateau of Sighs, completes the Basilisk Hills cluster. It contains a lone triceratops roaming the lower hills, and a small plateau under the affect of a slow petrifying curse, caused by an uncontrolled gate to the plane of earth. It also contains rules for introducing ley lines into a game, and guidelines to build ley engines; large, magical structures designed to capture and store ley energy to make it usable by mortals.

 

thirdkingdom

Adventurer
Publisher
One of the stretch goal hexes from the Filling in the Blanks Kickstarter, Hex 26.35 explores a new corner of the region covered by the Populated Hexes. It features several barrow mounds, one containing a powerful undead horror and introduces the horsefolk with two race-as-class options, the standard caballi and the caballi destrier. The horsefolk are a nomadic peoples, following the invisible ley lines that cross the surface of the world in tangled web. If you're a backer of FitB or a Patreon you've got your own discount link; otherwise this will take you to the hex: Hex 26.35 -- The Camp of the Horsefolk - Third Kingdom Games | DriveThruRPG.com
 

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