blargney the second
blargney the minute's son
I'm working on a system for populating the world with NPCs that make sense in the d20 rules context.
Basic assumptions:
1) Everybody in the world goes through the following phases during their life, barring only premature death: youth, young adult, adult, aged adult, elderly.
2) Most people tend to be pretty decent at their profession by the time they're an adult. Exceptions to this rule are usually people that have some significant deficiency, or at the other end, people that have a particular talent for the job. This means adults generally have 3 levels in their class, and an average of 10 in their abilities.
3) In game terms, I don't want any NPC to exceed 5 levels of NPC classes - that is for PC classes only. Levels do not accumulate automatically with age. They are an indication of the challenges that that person has faced within their particular milieu. (A backwater village blacksmith who spends 70 years making horseshoes hasn't faced enough real challenges to merit more than 3 levels.)
4) The usual ranks are apprentice, journeyman, and master. These equate typically to levels 1-3. A regional master would be level 4, and a national master 5. Exceptions can exist, such as the master/owner of a shop having only 3 levels, while one of his particularly talented journeymen has 4.
5) By the same token, levels 1-3 usually indicate the age of the person: youth, young adult, and adult respectively. Again, exceptions can apply - an ambitious youth can be level 2, while an apathetic adult can likewise be level 2. It depends mostly on how driven they are to succeed.
6) These same scales apply to commoners, experts, aristocrats, adepts, and warriors. Warriors usually require some training regimen to attain level 3 as adults, and as such warriors in the same locale will tend to use the sam weapons and techniques (feats).
I think that's about it for now, I just wanted to write those ideas out rather than leave them floating unanchored inmy head!
-blarg
Basic assumptions:
1) Everybody in the world goes through the following phases during their life, barring only premature death: youth, young adult, adult, aged adult, elderly.
2) Most people tend to be pretty decent at their profession by the time they're an adult. Exceptions to this rule are usually people that have some significant deficiency, or at the other end, people that have a particular talent for the job. This means adults generally have 3 levels in their class, and an average of 10 in their abilities.
3) In game terms, I don't want any NPC to exceed 5 levels of NPC classes - that is for PC classes only. Levels do not accumulate automatically with age. They are an indication of the challenges that that person has faced within their particular milieu. (A backwater village blacksmith who spends 70 years making horseshoes hasn't faced enough real challenges to merit more than 3 levels.)
4) The usual ranks are apprentice, journeyman, and master. These equate typically to levels 1-3. A regional master would be level 4, and a national master 5. Exceptions can exist, such as the master/owner of a shop having only 3 levels, while one of his particularly talented journeymen has 4.
5) By the same token, levels 1-3 usually indicate the age of the person: youth, young adult, and adult respectively. Again, exceptions can apply - an ambitious youth can be level 2, while an apathetic adult can likewise be level 2. It depends mostly on how driven they are to succeed.
6) These same scales apply to commoners, experts, aristocrats, adepts, and warriors. Warriors usually require some training regimen to attain level 3 as adults, and as such warriors in the same locale will tend to use the sam weapons and techniques (feats).
I think that's about it for now, I just wanted to write those ideas out rather than leave them floating unanchored inmy head!
-blarg