A 12 strength? I don't think so. At least 14.
Commoner is quite fine to me, not everybody is an expert, most people are just living their life, working hard knowing how to do their job and not much more since they don't really have time to specialise in climbing or pick pocket or others. Yes it sucks but it represent at least 80% of the population in my world. The way of life they choose is simple and without great risk therefore they do not gain much from it. Expert level are for really dedicated people, and most of them in my world are multiclass commoner expert anyway. When the 7 level rogue deals with the common man, it almost make no difference wether he is a 3 level commoner or expert, most of the time I don't even prepare those character making them on the fly when needed. If they are aristocrat/warrior/adept or above level 5 I prepare little bit more but I rarely build an entire character for them.RangerWickett said:I find SKR's math for commoners to be a little off. His assumption is that a CR 1 will use up about 20% of a 1st level commoner's resources, but that's not accurate to the CR system, which was developed for a party of 4 heroes. A CR 1 encounter would use up 20% of the resources of four 1st level heroes, but we all agree that a commoner is much weaker than an adventurer, so a CR 1 encounter would likely use up 100% of his resources if faced alone. If we use the logic that he's working with a spouse, that's still a good chance of lethality, and the whole thing just looks too impossible for the peasant.
I have removed the commoner class from my game. Ditto all the other NPC classes, except the Expert, which I improved so it's balanced as a PC class.
I don't understand why you want to balance NPC class with PC class, but that is your call. What a hero will face is far beyond what the normal man can face, Greater risk should bring greater rewards.RangerWickett said:I find SKR's math for commoners to be a little off. His assumption is that a CR 1 will use up about 20% of a 1st level commoner's resources, but that's not accurate to the CR system, which was developed for a party of 4 heroes. A CR 1 encounter would use up 20% of the resources of four 1st level heroes, but we all agree that a commoner is much weaker than an adventurer, so a CR 1 encounter would likely use up 100% of his resources if faced alone. If we use the logic that he's working with a spouse, that's still a good chance of lethality, and the whole thing just looks too impossible for the peasant.
I have removed the commoner class from my game. Ditto all the other NPC classes, except the Expert, which I improved so it's balanced as a PC class.