blargney the second
blargney the minute's son
DarkMaster said:Let's say that I am an expert, well I would say that 75% of my XP were made during the first year and 24% the second and only 1% the last one. Now I feel that if I want to progress quicker in my skills I need to see new things.
Interesting real world example! It actually makes me even happier with the setup I've got: it doesn't take too long to get to 2nd level, a little longer to get to 3rd, then it's mostly just stagnation if you stay at the same job for the rest of your life!
I want to have expert with 14 ranks in their craft but I don't automatically want them to have 35-40 hp and fight as 11 level cleric, why would someone specialised in painting should be able to kill an ogre.
Have you thought of using synergy bonusses to account for high skill levels? Say your expert painter is 4th level and has 7 ranks in Craft(Painting). He hits his ceiling in terms of how far he can go with techniques, so he diversifies into different studies. He studies anatomy (Heal: 5 ranks) and gets +2 to paint people. He studies nature (Know(Nature): 5 ranks) and gets +2 to painting nature scenes. Etc, etc. Nothing game-breaking, just expanding synergy bonusses a little.

-blarg