Port city Jevid NPCs

Connorsrpg

Adventurer
Playing an adventure from Dungeon mag set in the port city of Jevid. Begins with zombies appearing in the streets. Can't recall actual name of adventure, though it is going well. The adventure evolves around the motivations of a few critical NPCs, mainly an underground king "Imlik" with conections to a necromancer/evil/death cult.

I have increased Imlik's level considerably from the 2e 0 lvl he was to be one of the highest level experts in the city.

Here are the stats for those interested, or those playing a similar adventure, or for those that just want quick NPCs. Note, I originally generated these in a 'generator' and then back-adjusted them to fit my needs, so not all skill points may be completely accurate (as I did not know exactly which 10 skills had been designated for the expert for eg).

comments welcome.

NPCs of Jevid

Imlik and his body guards

Imlik, male human, unbound Exp10: CR 9; Size M (5 ft., 9 in. tall); HD 10d6+20; hp 55; Init +3 (+3 Dex); Spd 30 ft.; AC 17* (+3 Dex, +4 buff coat +2, *Expertise); Attack +11/+6 melee +1 dagger (19/20 1d4 dam) [wpn finesse] OR +12/+7 melee +2 bladeboot (19/20 1d4+1 dam), +11 ranged +1 dagger; SV Fort +5 (+6 vs poisons), Ref +6, Will +9; AL LE; Str 8, Dex 17, Con 14, Int 15, Wis 14, Cha 11.

SQ: Many henchmen & contacts. Ability to craft poisons, Expertise (-att, +AC).

Skills and feats: Balance +8.5, Craft (poison) +16, Craft (Sculpting) +3, Diplomacy +10 (+14 convincing someone), Disguise +2, Forgery +4, Gaming (Intrigue) +9, Gaming (Old Mens Bones) +4, Gather Information +14, Hide +4.5, Jump +4, Knowledge (Business) +16, Knowledge (Religion) +13, Listen +2, Move Silently +3, Open Lock +4, Sleight of Hand +13, Spot +2, Swim +11; Born Leader [talent], Expertise, Poison Immunity (spider venom), Skill Focus (Craft (Poison)), Spy [HL - House], Weapon Finesse (any Lt, rapier, whip, spiked chain).

Possessions: 15gp, 25sp, golden ring w personal seal (hand w silver and gold coin on it), hidden +1 dagger, +2 blade boot (FR p95), antitoxin, neck protector (SS) & buff coat +2 w SR13, silver hip flask of bulls strength.

BAP: Languages Spoken: Avalin s/r/w, Common s/r/w, Elven s, Vooran s/r/w.
Extremely intelligent, craft and ruthless. Good memory. Speaks calmly and rationally, never admitting to his involvement – just suggests going to the guard. Squints when talking. Nearly 50 yrs old, thin and balding, w a hawk nose and craggy features. Having lived in Jevid a few years he is in charge of all Worm dealings. King of the underground. Produces poison, has money lending stores, gaming houses, prostitutes and deals in drugs: ‘blue’ (mushroom powder) & agony’ (liquid pain, gathered by his Cult of the Worm contacts).

Roberto, male human truename Ftr3: CR 3; Size M (5 ft., 10 in. tall); HD 3d10+9; hp 30; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +6 melee, or +5 ranged; SV Fort +8, Ref +5, Will +0; AL LE; Str 17, Dex 14, Con 16, Int 15, Wis 9, Cha 7.

SQ: Cannot be flanked.

Skills and feats: Balance +5, Hide +2, Intimidate +4, Jump +9, Listen -1, Move Silently +2, Perform (Comedy) +0.5, Perform (Percussion Instruments) -1, Spot -1, Swim +9, Survival +1; Combat Expertise, Improved Initiative, Improved Unarmed Strike, Intuitive Sense (ceremonial), Lightning Reflexes, Survivor (HL).

Possessions: cutlass, dagger, light wood shield, chain mail, clay ball w ‘poison smoke’ in it (10ft spread, Fort DC 13 every rd or nauseated [single mv] for 1d4+1 rds after leaving), 5gp, 17sp.

BAP: Languages Spoken: Common s/r/w, Giant, Orc, Vooran s/r/w.
Large, hulking fellow, square jawed, deep-set dark eyes. Pessimist. Wears red/white striped bandana on head, no hair. Addicted to ‘agony’ as of last night, condition deteriorating rapidly (BVD p43).

Clarke, male human truename Ftr2: CR 2; Size M (6 ft., 0 in. tall); HD 2d10+2; hp 22; Init +4 (+4 Improved Initiative); Spd 30 ft.; AC 10; Attack +4 melee, or +2 ranged; SV Fort +4, Ref +0, Will +3; AL LE; Str 14, Dex 10, Con 13, Int 8, Wis 16, Cha 14.

SQ: Cannot be flanked.

Skills and feats: Handle Animal +7, Gaming (Intrigue) +5, Hide +0, Knowledge (Geography) +0, Listen +3, Move Silently +0, Spot +3; Combat Reflexes, Improved Initiative, Intuitive Sense (ceremonial), Power Attack, Rapid Reload (crossbow, light).

Possessions: hand axe, +2 light crossbow, dagger, quarrels x24, chain mail, 2gp, 25sp.

BAP: Languages Spoken: Common s/r/w, Vooran s/r/w.
Grew up well off, spent some time in Ellesland navy. Well built, short blonde-brown hair. Uses flowery speech and is polite.

Waylan, male human truename Wiz4: CR 4; Size M (5 ft., 4 in. tall); HD 4d4-4; hp 8; Init +0; Spd 30 ft.; AC 11 (+1 ring); Attack +0 melee, or +2 ranged; SV Fort +0, Ref +1, Will +4; AL LE; Str 6, Dex 11, Con 8, Int 15, Wis 11, Cha 3.

SQ: Can make AoO v foe an ally just hit 1/rd. x2 healing due to slow consumption spell.

Skills and feats: Concentration +2, Gaming (Old Man’s Bones) +3, Hide +0, Intimidate –2, Knowledge (Arcana) +9, Knowledge (Architecture and Engineering) +9, Knowledge (Sailing & Nav) +10, Knowledge (The Planes) +6, Listen +0, Move Silently +0, Spellcraft +6, Spot +0; Knifefighter (HL, draw & att w light wpn in grapple), Modify Spell, Opportunist (ceremonial), [Scribe Scroll], Willing Deformity.

Possessions: quarterstaff, dagger, silver ring w sq amethyst ring of protection +1, scroll w repair moderate damage (2nd, TB) arrow reflection (3rd AU) hold person (3rd), scroll w charm (1st, AU) obscuring mist (1st), 2 bloodstones (50gp each), silver decorated horn carved with fishing scenes – contains fine wine, 50ft silk rope tied in lasso, 25gp.

Wizard Spells Known (4/4/3):
LEVEL 0
Acid Splash, Mending, Light, Touch of Fatigue.
LEVEL 1
Cold Blast, Creature Loresight, Drug Resistance (BVD 93), Shield.
LEVEL 2
Enhance Magical Flow (Lesser)(AU 208), Mirror Image, Slow Consumption [been cast] (BVD 103).

BAP: Languages Spoken: Common s/r/w, Felisian, Giant, Vooran s/r/w.
Highly scarred, exceptionally pale and gaunt. Boils and splotches dot skin, lumps missing inc sizable portion of nose. Stooped posture. Cruel.

Burk, male human truename Clr3: CR 3; Size M (6 ft., 2 in. tall); HD 3d8-3; hp 16; Init +0; Spd 30 ft.; AC 15 (+5 chain); Attack +4 melee, or +2 ranged; SV Fort +2 (+2 v Good), Ref +1 (+2 v Good), Will +5 (+2 v Good); AL LE; Str 14*, Dex 11, Con 9*, Int 11*, Wis 15*, Cha 13* (* change if under ‘blue’).

SQ: Ignore penalties & gain +1 dodge AC on ship deck. Cannot be flanked. 1/day when reduced to 0HP Ref save v dam success = ½ dam. +2 saves vs all Good magic. Unaffected by disease, but can carry them. If under influence of ‘blue’ had earlier (+2 Int & Cha 1 hr, 1 Str dam, hallucinogen, -2 Wis 3 hrs, -2 Str & Con for 5 hrs)

Skills and feats: Balance +2, Craft (Shipmaking) +3, Gaming (Intrigue) +6, Heal +8, Hide +0, Knowledge (Religion) +5, Knowledge (Sailing & Nav) +2, Listen +2, Move Silently +0, Spot +2; Defensive Roll (ceremonial), Eyes in Back of Head, Modify Spell, Sea Legs (HL).

Possessions: chain mail, morning star, m/w scourge, sunrods x3, 15gp, 30sp.

Spell Paths: Serpent, Summon Undead.
Cleric Spells Per Day: 4+1/3+1/2+1.
LEVEL 0
Inflict Minor Wounds, [modified] Light, Touch of Nausea (AU 243), Summon Undead 0 (PGF 114) [ just adjusted spell summons for 1rd, 1 size smaller than summon undead I]
LEVEL 1
Bane, Deathwatch, Hide from Undead, Summon Undead I (PGF 114)
LEVEL 2
Hold Person, Restoration Lesser, Summon Undead II (PGF 114)

BAP: Languages Spoken: Common s/r/w, Vooran s/r/w.
Always on edge, checking behind for danger. Moody. Drug habit – ‘blue’, not addicted 20% under influence when met (see SQ above). Immaculately clean, good contrast w Waylan, but both great friends.

Twist, male human truename Rog5: CR 5; Size M (5 ft., 7 in. tall); HD 5d6+5; hp 27; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +1 melee, or +6 ranged; SV Fort +2, Ref +7, Will +1; AL LE; Str 7*, Dex 16, Con 12*, Int 15*, Wis 11*, Cha 13* (* change in on ‘blue’).

SQ: In melee only reroll one missed conceal att & invis foes gain no benefit against him, can also ignore darkness mvt penalties. If under influence of ‘blue’ had earlier (+2 Int & Cha 1 hr, 1 Str dam, hallucinogen, -2 Wis 3 hrs, -2 Str & Con for 5 hrs).

Skills and feats: Balance +8, Climb +6, Diplomacy +8, Disable Device +10, Gather Information +7, Hide +11, Knowledge (Arcana) +4, Listen +6, Move Silently +3, Open Lock +11, Search +10, Spot +0, Tumble +10, Use Magic Device +7, Use Rope +10; Blind-Fight, Deceitful, Dodge, [Evasion], Sense the Unseen (ceremonial).

Possessions: leather armor, short sword +1, throwing daggers x3, divine scroll w comprehend languages (1st) spiritual weapon (2nd), lovely loaf of fruit bread, 12gp, 22sp, 30cp.

BAP: Languages Spoken: Canisaran, Common s/r/w, Djanan, Vooran s/r/w.
Compulsive (poor) liar, exceptional senses, especially in dark. Dresses in dark clothes. Sneezes and sniffles – talks through nose. Blames being sick on Waylan’s pathetic condition. Drug habit – ‘blue’, not addicted 20% under influence when met (see SQ above). Eats bread constantly to keep effects of drugs away.

The ‘Worms’

Dylan, male human (unbound) Clr6: CR 6; Size M (5 ft., 7 in. tall); HD 6d8+12; hp 48; Init +2 (+2 Dex); Spd 30 ft.; AC 19 (+2 Dex, +6 chain +1, +1 shield); Attack +8 melee +1 lt mace (1d6+4 dam + curse), or +6 ranged; SV Fort +7 (+4 v disease), Ref +4, Will +8; AL LE; Str 17, Dex 14, Con 14, Int 10, Wis 17, Cha 14.

SQ: Smite Good: 1/day, +4 to att, +6 damage dealt. This ability is a supernatural ability and must be declared before any attack. Death Touch: 1/day negative energy plane to make a deadly attack. The character must make a melee touch attack against a living creature. If successful they roll 1d6 per class level. If this total is greater than or equal to the target’s current hit points then the creature dies (no save). This is a supernatural ability. Command/Rebuke Undead.

Skills and feats: Craft (Painting) +6, Diplomacy +10, Heal +5, Hide +2, Knowledge (Arcana) +4, Knowledge (Religion) +8, Listen +3, Move Silently +2, Spot +3; Modify Spell (must laden), Maximize Spell (3 lvls higher), Persuasive, resistance to Disease talent.

Possessions: +1 chainmail (DR 10/magic v ranged atts only), m/w lt metal shield, +1 cursespewing [BVD p111, Will DC 15 or –4 all d20 rolls] light flail, scholars outfit, 3x potions of CLW, scroll of object loresight (1st AU) & heartache (1st BVD), waterproofing paste x4 (SS), tindertwigs x8, 75gp, 33sp.

Cleric Spells Prepared (paths: Summon Undead, Pain): 5+1/4+1/4+1/3+1.
0 lvl
Canny Effort (AU 191), Clarity of Mind (BHM 31), Detect Magic, Enchanting Flavour (AU 207), Read Magic, Touch of Nausea (AU 243).
1st lvl
Cause Fear, Cure Light Wounds, Detect Good, Sanctuary,Summon Undead (PGF 114).
2nd lvl
Elation (BED 98), Hold Personx2, Know Motivation (OA 107), Decomposition (MW 87).
3rd lvl
Animate Dead, Protection from Elements (AU 226), Spirit of Prowess (AU 238), Summon Undead III (PGF 114).

BAP: Languages Spoken: Common s/r/w, Vooran s/r/w.
Dylan is short, stocky & well-built w a swarthy complexion. Has black hair w white streak in fringe. He is 35 yrs old, most of those years spent in the service of the Cult of Worms as a priest of Zombi/Thasmudyan. Technically in charge of this operation, but has deferred rank over to Imlik or Mandarich, who he considers equals in intellect. He thinks Imlik is little more than a petty crime lord and has no love for Mandarich, though respects the mage’s insight and ability.

Mandarich, male human, truename Wiz7: CR 7; Size M (5 ft., 9 in. tall); HD 7d4+21; hp 38; Init +0; Spd 30 ft.; AC 10; Attack +3 melee quarterstaff (1d6) or +4 melee m/w dagger (19-20, 1d4 dam) or +3 melee triple dagger (19-20, 1d4 dam +3 disarm), or +4 ranged m/w dagger (+1att, +1 dam in 30ft); SV Fort +7, Ref +6, Will +8; AL LE; Str 10, Dex 11, Con 16, Int 16, Wis 12, Cha 8.

SQ: Ignore penalties to mvt on deck & +1 dodge AC on deck. Can counterspell w any spell of same school. Make AoO vs foe that ally has just hit 1/rd. Freedom of mvt w ring. 50% chance false life spell has been cast.

Skills and feats: Balance +2, Concentration +13, Hide +0, Knowledge (Arcana) +13, Knowledge (Architecture and Engineering) +11, Knowledge (History) +11, Knowledge (Local) +5, Knowledge (Religion) +10, Knowledge (Seamanship & Nav) +6, Knowledge (The Planes) +11, Listen +1, Move Silently +0, Perform (Percussion Instruments) +1, Spot +1; Improved Counterspell, Lightning Reflexes, Modify Spell, Opportunist (ceremonial), Point Blank Shot, [Scribe Scroll], Sea Legs.

Possessions: quarterstaff, m/w dagger, triple dagger (+3 disarm), cloak of resistance +2, potion of gaseous form, 16gp, 52sp, gold chain bracelet (25gp, radiates magic), gold chain necklace (35gp, radiates magic), gold ring w amethyst of freedom of movement, holy water x2, disappearing purple ink (used for all correspondence).
Component Pouch:

Spellbook. Spells prepared (4/5/4/3/1) marked with *
Clasp of book is arcane locked and has explosive runes on 1st page.

LEVEL 0
Canny Effort (AU 191), Contact (AU 196), Detect Disease (OA 101,AU 200), Detect Magic, Detect Poison, Enchanting Flavour (AU 207), Easy Math (SS 90), Eyes Wide Open (KKPG 172), Ghost Sound*, Light*, No Light* (BVD 100), Open / Close, Read Magic, Repair Minor Damage (TB 96), Sense Thoughts (AU 234), Spot Invisible (KKPG 187), Unnerve* (KKPG 191),Disrupt Undead, Jolt (KKPG 177), Mage Hand, Mending,Preserve Organ (BVD 100), Touch of Nausea (AU 243), Arcane Mark, Slash Tongue (BVD 103).

LEVEL 1
Charm Person, Nystul’s Magic Aura, Precise Vision (AU 225), Protection from Good, Repair Light Damage (TB 95), Silent Image, Endure Elements, Hold Portal, Protect Staff (AUWE), Shield*, Black Bag* (BVD 86), Darklight* (BVD 91), [modified] Detect Undead*, True Strike.
LEVEL 2
Repair Moderate Damage (TB 96), See Invisibility, Unheavened* (BVD 107), Arcane Lock, Drain Away Speed (Lesser) (AU 204), Entice Gift (BVD 93), Invisibility*, Claws of Darkness (KKPG 167), Dance of Ruin* (BVD 90), False Life*, Nybor’s Gentle Reminder (PGF 107)
LEVEL 3
Displacement, Halt Undead*, Protection from Elements* (AU 226), Summon Monster III*.
LEVEL 4
Curse of Vengeance (AU 198), Damning Darkness (BVD 89), Evard’s Black Tentacles*, Explosive Runes, Spectral Weapon (SS 95)

BAP: Languages Spoken: Common s/r/w, Giant, Orc s/r/w, Vooran s/r/w.
38 yrs old, tall and lanky. He found the tome dealing w location of Cult of Worms tower in ancient Jevid. Here just as much for his own interests. Greedy. Not very observant.

Wow, that actually took some time to format from my NPC write-ups (I include full stats for spells - cut straight from an extensive table I have. 2 actually; 1 Divine and 1 Arcane) :)
 
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