Portal or Long journey?

thedearhunter

First Post
My characters are soon going to be in the largest metropolis in the world, far to the north along the main coast. soon after assassinating a councilman they must escape and going to a southern city built like venice. there is a portal that goes directly from city to city.

My question is whether or not their escape is cheapened if they can just through a portal and be thousands of miles away. The alternatives are either a long overland trek, through a desert or canyon within said desert or a sea voyage down the coast. Either path is ripe for adventure but it is a long journey, that in the end may not be terribly important. So great DM's of the interwebz...what do i do?
 

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if the journey will not provide any insights to the situation, or be fun and interesting in itself, then i say go with the portal.
but if possible, make them work for it... ie. it takes them time to activate it while they are getting chased/having someone try and break in the door, etc.
 

I think there's a "hole" in your world if criminals can just commit a crime in the largest metropolis and then hop into a portal and appear thousands of miles away with little consequence.

Presumably even if they escaped through the portal, you'd think some sort of City Guard would try to barricade the portal to three thousand miles away or restrict entry through some means. And even if they didn't why wouldn't some particularly plucky group of Guards realize that this is an avenue of escape? If the councilman isn't important enough for such a response from the government, why force the players to travel over land if it doesn't directly relate to your story?

It seems like you could make the escape into the portal just as interesting as an overland journey. You know, the exciting mad dash to make it through the portal, or the suspense of them trying to sneak through the security around the portal and the ensuing cat and mouse games that could occur as the Guards search for them in a remote city.

Also, consider that they'll arrive in their Venetian city after the Metropolitan authorities have been crawling throughout the city months.
 

So great DM's of the interwebz...what do i do?

Let the players decide.

The portal should be guarded, right? If there's been an assassination they might shut it down. That seems logical. The PCs might need to race there before their wetwork is discovered.

Here's the cool thing: smart players might realize that this is a great chance to escape and take actions to make sure that they will be able to get by. I would suggest kidnapping the guard captain's daughter. Or bribes, they work wonders.

If they screw up their escape, run with that. Could be fun. If they are captured it doesn't have to mean they all die in the public square; capable assassins are a valuable resource.
 

Use the portal, but extract a price from the PCs. The exact nature of the price depends on what your players value and who owns the portal (presumably somebody does if its a permanent portal). At the very least this price should be a nice set-up for some future adventure when somebody somewhere wants payment.
 

If the portal is instant and commonplace, the guards and the law from one city will work with the other. You have to figure the players aren't the first runaways.
 

Several thoughts on the portal angle:
- the portal may malfunction or be 'jammed' by the authorities. either the portal fails to function, and now the PC's must find a new way to escape, or the portal sends them to a different spot then they expected. Another variant could be that the portal malfunctions in the sense that not everything gets through. Random items of the PC's get left behind, maybe even not all PC's get through or an important NPC gets left behind and the PC's must go back for a rescue...
- the authorities know / learn of the portal, they come through after the PC's. Maybe there has been contact long before and a sizeable detachment of guards escorting a dimplomatic mission is in the venetian like city already in place. Even if the PC's manage to wreck the portal after escaping through it, the authorities known about the end-destination and they send assassins or a strike team after the PC's. They have to be on their guard at all times...
- the portal is a 'fake'. It does not lead to read safety but to the underground shelter of some thieves guild. The portal has an added effect of stripping the PC's of all weapons and armor, the PC's now face a welcoming committee of bandits who aim to strip the PC's of all valuables and sell them as slaves...
 

Little has been said so far about the portal by the original poster ...

Is it a well known and official trade route between the cities? If so I expect it to be heavily guarded - like a more typical gate, such as the one leading to the local lord's palace or the noble district of the city. Getting to the portal - and managing to determine how it is activated - should almost be an adventure all by itself. Then there are the guards on the other side of the portal to worry about. And surely information on recent major crimes go back and forth through the portal. If caravans make use of it, I presume that they are very thoroughly checked by the guards, and that thieves are ever attempting new ways to send things (and people) through without the guards being aware. The PCs are likely to need significant help or incredible battle prowess to get through the portal - only to face more guards (with plenty of reason to be suspicious) on the other end.

Or perhaps the local thieves guild has an in with the special order of guards that protect the portal, who have over the years secretly become a bit corrupt and are willing to let people secretly make use of it for a specific bribe or a signed waiver from the thieves guild who regularly tithe them.

Or perhaps it is relatively unknown, used only by the local mage's college as a means of travel between it and a magical university in the other city. High ranking lords can use it - for a price, and illusions and such are used to confuse them into thinking a temporary means of translocation is in use (some incredible ritual) rather than a continuously open portal. Or perhaps only a single word in the long ritual is actually needed to open the portal, and some minor wizard functionary at the college has recently realized which word is actually needed. He may be willing to help the PCs escape, for a price. Or perhaps he wishes to leave with them, hoping to find a better life (or a better chance for advancement) at the other magical college, which may have a rivalry with this one. Wizards on the other side may take advantage of this youth to gain secret knowledge of this side's wizards and the college. The PCs may be allowed to live and leave for a price (perhaps sent on a potentially dangerous quest to find some unusually material components, with a geas used to make certain they fulfill their side of the agreement).

Or perhaps only the largest thieves guild has such a portal. The cities involved are almost ancient, and the guild stumbled over the portal during its explorations of the underside of the city, finding an old store room under a cellar of what once was a palatial residence belonging to a powerful wizard hundreds of years prior. They use it to work / exist in both cities at once, stealing in one city and fencing in the other city, and vice versa. The head of the thieves guild and his equivalent (or his viceroy) in the other city are the only one who knows the secret of how to operate it (and uses this knowledge to keep from getting killed by his minions, who do not wish to lose use of the portal). He is willing to aid some who aid his guild - for a price (here or in the other city). Or maybe the portal (and its means of activation) have only recently been discovered, and he is willing to use the PCs as guinea pigs to see if it works normally or has some potentially dangerous features as yet unknown.

Another idea that comes to mind: the portal is larger than the city guard realizes, extending under the ground as well. The local thieves have realized this and use it to move between some forgotten section of sewer or cellar beneath the portal area to a similar area in the other city whenever the city guard officially make use of the portal. They may be willing to help the escaping PCs hide away for a time until the portal is next openned - and then let them through for a price to be paid in the other city. Or perhaps no one has yet realized this truth of the portal, and the PCs - escaping through the sewers towards the portal area, happen upon the under-portal while the over-portal is open, escaping unknown to the other city. How will they make use of this incredible and currently unknown to all else knowledge?

Any of this work for you?

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Another idea occurs to me.

What if the portal is powered not by magic but by life? Everyone who uses it takes 1+1d3 Con damage. Or perhaps they lose 2 points from a random ability - each player rolling 1d6 to determine which ability. Perhaps the portal is rarely used for this reason, as it takes a few days before those who used it might safely return to the other side (presuming the portal is well known and used by both cities).

Or maybe the portal's creator is still alive, and its use triggers a mental alarm leading to the creator scrying the party. If the portal is rarely used (or has not been used prior in years / decades / centuries), this may interest its creator. The PCs might be told that they feel as if they are being watched, after they leave the portal area.

Or perhaps the portal was created for a specific purpose, and all who use it automatically have certain spells cast upon them as they exit the portal, perhaps even a minor geas. The PCs might be inconvenienced by these spells or even slowly debilitated (if a lesser geas is in use) until they use a divination to learn what is wrong with them and what to do about it.

Or maybe the portal is destabilized by something the PCs are carrying - and they end up *near* the other city (as if by teleport rather than greater teleport). They now must determine where they are, which direction and what distance to the nearest civilization (the other city) and work their way through the wilderness for a few days or weeks to reach the other city. On the plus side, there will be less reason for them to initially be suspected as the criminals who fled through the portal. On the negative side, there has been plenty of time for news of the crime to be circulated throughout the city, the tale growing larger with every re-telling - and their pictures placed in several inconveniently prominent locations. Might be time to dust off any disguises they've used in the past.
 
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I'd go with overland trek, but I'm hopelessly low-fantasy.

See, if there's a magial portal that people could escape through, it's not only going to be guarded, it's going to be barricaded, blocked, or deactivated. Do you keep the door to the front of your house open at all times? If you did (for whatever reason) would you keep it open if it was even remotely possible that any wierdo or invading army could plow through and mess up your city without you ever noticing?

So if the city is even halfway intelligent, then it's going to have to be overland trek. Of course, this is high fantasy, where the Rule of Cool is in full effect. So it depends on what you're going for, really.

I'm a low-fantasy kind of guy, and I think that the overland trek has more pathos, more potential for bounty hunters and assassins and outriders and spies and all of that than a simple portal. But YMMV.
 

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