D&D 4E Porting Adventures to 4e

catsclaw227

First Post
OK - this is sickeningly premature... I realize that.

What would you suspect would be the easiest way to port existing adventures?

1. Just replace the old monsters with the new 4e version and be done with it?
2. Wait for the conversion notes and go from there?
3. Not port them and just wing it?

How have people done this for other systems? d20 --> True20 or d20 --> C&C?

I really hope there won't be much work at all. I am only speculating because I have a grip of 3.x adventures I want to run, and clearly not enough time to run them if I am going to hop on the 4e wagon with the WOTC 4verlords.
 

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That's really going to depend entirely on whether 4E monsters are roughly comparable to their 3E counterparts. Without knowing that--and, to a lesser extent, how compatible the systems are in general--I don't think it's a question that can be answered with even a vaguely educated guess, let alone any certainty.
 

Mouseferatu said:
That's really going to depend entirely on whether 4E monsters are roughly comparable to their 3E counterparts. Without knowing that--and, to a lesser extent, how compatible the systems are in general--I don't think it's a question that can be answered with even a vaguely educated guess, let alone any certainty.
qft
 

I am speculating that they would need to be able to perform some kind of simple CR conversion chart or something. If CR/EL/ECL/LA or whatever exists in 4e, they need to make it so that conversion is easy.

I am guessing that converting 3.x base/prestige classes will be tougher, and therefore converting characters will be tougher.
 

1E - 3E required changing monsters, adjusting numebrs, tweaking treasure, changing spells, statting NPCs, and adding d20 DCs for skill checks, traps, etc. One would hope 3E - 4E conversion would be simpler (along the 3E-3.5E lines, which is minor tweaks to no adjustment). But who knows. Insufficient data.
 

Considering that we don't know anything, other than there will be a 4th Edition of D&D, I would say it is way too early to comment. Having said that, people have managed to convert adventures from all the previous D&D editions to the current one. WotC would have to make a lot of changes to 4E to make it totally incompatible with 3E.

Olaf the Stout
 

Given that one of the 4E iconics has ram horns, it's hard to guess at anything.

That said, winging it works for the most part in 3E, although some modules (the G series) have to be massively jacked up in levels, so as always, consulting the ENWorld (or Gleemax) communities will be worth doing.
 

Hi,

I hope it's nice and easy, like 3.0 to 3.5. It was pretty easy to run 1st edition adventures with 2nd edition with minimal to no work too. Worse case would be 2nd edition to 3.0 which involved a full conversion.

Cheers


Richard
 

Olgar Shiverstone said:
1E - 3E required changing monsters, adjusting numebrs, tweaking treasure, changing spells, statting NPCs, and adding d20 DCs for skill checks, traps, etc.

But it didn't require that 95% of the time. With very few exceptions you could run the 3E version of a monster directly as written in a 3.5 game and have to worry about nothing important.
 


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