It comes with 2 parts: the Defender Aura and a class-specific power that punish enemies not respecting your aura:
Defender Aura
You work to occupy nearby foes using a combination of fighting skill and clever tactics to keep them distracted. At-Will - Aura Minor Action
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a –2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
Battle Guardian
Ignoring you in battle leaves a foe open to a devastating assault.
At-Will - Opportunity Action
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.
Effect: You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier.
So, in 5e, that would be something like this:
Defender Aura
As a bonus action, you take a stance that distract and taunt nearby enemies. The aura ends when you fall unconscious or end it with a bonus action. Enemies of your choice within 5' of you have Disadvantage when making an attack that doesnt not include you. Once per round, when an enemy within your aura disengage, makes an attack roll or provoke a saving throw against a creature other than you, you can make a single attack against it as a free action, adding half-your level to the damage roll. On a missed attack roll, the enemy take half damage.