Ah, so you're talking about the FAQ for 3rd edition. I will keep the information in mind, though I will also note that that was two iterations ago.
There's evidence that it doesn't work that is accepted by Skip Williams, you mean? Yeah.I think mostly you want it to work, and there's evidence that it doesn't work the way you want that is accepted by pretty much any DM.
There's evidence that it doesn't work that is accepted by Skip Williams, you mean? Yeah.
The FAQ has never been revered by me or my circle, so you will kindly understand my scepticism towards it.
And the ruling that it stays with your "soul" introduces things that just aren't in existence, either implicitly or explicitly, in the Player's Handbook.
D20SRD said:This spell makes an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return). The original’s physical remains, should they still exist, become inert and cannot thereafter be restored to life. If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.
D20 SRD entry said:By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar), leaving your body lifeless. Then you can attempt to take control of a nearby body, forcing its soul into the magic jar. You may move back to the jar (thereby returning the trapped soul to its body) and attempt to possess another body. The spell ends when you send your soul back to your own body, leaving the receptacle empty.
IMHO, that was a fine example of the FAQ pulling something out of its ass, that is, claiming something with little to no basis in the RAW.The FAQ has never been revered by me or my circle, so you will kindly understand my scepticism towards it. Correct me if I am wrong, but it is essentially officially endorsed opinions; interpretations of the rules.
And the intepretation that it stays with your "soul" introduces things that just aren't in existence, either implicitly or explicitly, in the Player's Handbook, which is why I take issue with it.
The "answer", claiming 'personal spells went with the soul, rather than the body of the caster', was made up by the FAQ in a feeble attempt to stop something that should work, just because it would potentially be imbalanced. The FAQ is supposed to answer questions about the rules, using the rules, not just make new rules.I mean, the soul is known as existent, per the rules... It is mentioned throughout the game. It is the animating force that transfer between, and the 'you' part of your meat suit per Clone. Again, the rules question? Answered... You just don't like the answer.
Really?
Or Magic Jar...
I mean, the soul is known as existent, per the rules... It is mentioned throughout the game. It is the animating force that transfer between, and the 'you' part of your meat suit per Clone. Again, the rules question? Answered... You just don't like the answer.
Slainte,
-Loonook.
The part about it staying with your soul is the thing that is not existing in the PHB. I will endeavor to be less unclear in my future posts to save you time and effort.And the intepretation that it stays with your "soul" introduces things that just aren't in existence, either implicitly or explicitly, in the Player's Handbook, which is why I take issue with it.
More important than this, though, is Rule Zero. If the GM wants the Magic Jar trick to work, then it does. If he doesn't, it doesn't. QED. No FAQ can overcome Rule Zero, no matter who wrote it. Even our FAQ evangelist Loonook has to agree with that one.![]()