Human form
-4str -4con -4dex +6int +6wis +6cha
size: medium
movement 30ft
Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device
Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature
of them. This over rides all class weapon proficiencies. Staffs are
the only weapon aloud by a magic born since they are prestigous for
magic users and used as a walking stick for the frail bodies.
Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides
all class armor profiencies.
Magic transformation (Ex): Able to transform the body into pure magic. A dark blue glue
takes the form of the human body. It glows as the spell faerie
fire and shines a blue light in a 30ft radius.
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magic form
-4str -4con -4dex +6int +6wis +6cha
size: medium
movement: 60ft (fly perfect)
Spell Resistance: 15+HD
Bonus feats: spell penetration, greater spell penetration, point blank shot (magic only)
presice shot (magic only)
Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device
+4 vs. spells and spell like abilities
Immune to sneak attacks and criticals as the vital areas cannot be seen through the
magic skin of a magic born.
Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature
of them. This over rides all class weapon proficiencies. Staffs are
the only weapon aloud by a magic born since they are prestigous for
magic users and used as a walking stick for the frail bodies.
Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides
all class armor profiencies.
Magic reinforcement: a magic born can use and cast spells in an anti-magic field like
it wasn't there but doing so causes physical harm to him. take
1D4 subduel damage every round in an anti-magic field.
Painful Absorbtion: Can absorb spells through the skin but it is very painful and wrecks
Havoc on a magic borns spell casting ability. You take HP damage
equal to the spell level. Also you may not use magic abilities for
that many rounds. example: if you are hit with magic missle you
can absorb it taking 1 points of HP damage and all spell casting
abilities are suspended for 1 round.
Arcane Movement (Ex): As the spell fly but with perfect manuverability
Magic sight (Ex): As the spell greater arcane sight
Identify (Su): Like the spell Identify but only take 1 hour of the magic born to
identify the item. Must make an Int check to meet or exceed the
CL of the item being identified.
Gaze Attack (Su): loose ability to cast spells for 1d4 rounds
Will save 10 + 1/2HD + CHA
Spell like abilities: At will- mage armor, shield, magic missle (CL = HD)
Human transformation (Ex): Able to transform into human form
Ok we been working on it and this is what we have so far. now how is it?
-4str -4con -4dex +6int +6wis +6cha
size: medium
movement 30ft
Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device
Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature
of them. This over rides all class weapon proficiencies. Staffs are
the only weapon aloud by a magic born since they are prestigous for
magic users and used as a walking stick for the frail bodies.
Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides
all class armor profiencies.
Magic transformation (Ex): Able to transform the body into pure magic. A dark blue glue
takes the form of the human body. It glows as the spell faerie
fire and shines a blue light in a 30ft radius.
--------------------------------------------------------------------------------------------
magic form
-4str -4con -4dex +6int +6wis +6cha
size: medium
movement: 60ft (fly perfect)
Spell Resistance: 15+HD
Bonus feats: spell penetration, greater spell penetration, point blank shot (magic only)
presice shot (magic only)
Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device
+4 vs. spells and spell like abilities
Immune to sneak attacks and criticals as the vital areas cannot be seen through the
magic skin of a magic born.
Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature
of them. This over rides all class weapon proficiencies. Staffs are
the only weapon aloud by a magic born since they are prestigous for
magic users and used as a walking stick for the frail bodies.
Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides
all class armor profiencies.
Magic reinforcement: a magic born can use and cast spells in an anti-magic field like
it wasn't there but doing so causes physical harm to him. take
1D4 subduel damage every round in an anti-magic field.
Painful Absorbtion: Can absorb spells through the skin but it is very painful and wrecks
Havoc on a magic borns spell casting ability. You take HP damage
equal to the spell level. Also you may not use magic abilities for
that many rounds. example: if you are hit with magic missle you
can absorb it taking 1 points of HP damage and all spell casting
abilities are suspended for 1 round.
Arcane Movement (Ex): As the spell fly but with perfect manuverability
Magic sight (Ex): As the spell greater arcane sight
Identify (Su): Like the spell Identify but only take 1 hour of the magic born to
identify the item. Must make an Int check to meet or exceed the
CL of the item being identified.
Gaze Attack (Su): loose ability to cast spells for 1d4 rounds
Will save 10 + 1/2HD + CHA
Spell like abilities: At will- mage armor, shield, magic missle (CL = HD)
Human transformation (Ex): Able to transform into human form
Ok we been working on it and this is what we have so far. now how is it?